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Copy file name to clipboardExpand all lines: CHANGELOG.md
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- Support for Unity.Properties and the new runtime UI binding system. All types now implement `IDataSourceViewHashProvider` and `INotifyBindablePropertyChanged`
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- RuntimeScriptableObject implements `INotifyPropertyChanging` and `INotifyPropertyChanged` interfaces that can be used to track most property changes, including regular field properties
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-`ScriptablePool<T>` tracks `CountAll`, `CountActive`, and `CountInactive`
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- New event system that is more efficient and allows for avoiding closure allocations
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-`ScriptableValue<T>` now has `OnBeforeSetValue(T newValue)` and `OnAfterSetValue(T oldValue, T newValue)` methods that can be overridden to track value changes
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-`ScriptableEvent` and `ScriptableEvent<T>` now have `OnBeforeInvoke` and `OnAfterInvoke` methods that can be overridden to track event invocations
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-`ICanBeReadOnly` interface for scriptable objects that can be marked as read-only
Copy file name to clipboardExpand all lines: Packages/se.hertzole.scriptable-values/package.json
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{
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"name": "se.hertzole.scriptable-values",
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"version": "1.4.0",
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"version": "2.0.0",
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"displayName": "Scriptable Values",
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"description": "Scriptable Values allow you to use scriptable objects for reactive values, events, and collections instead of normal C# events and singletons.\n\nYou also don't need to care about values being saved between sessions as they are cleared before you enter play mode, but this is also customizable!",
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