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- Act on the axis, not the scene
- Capture the camera via `cameracontrols`
- Update using `update_cam!`
- Operate on axis not figure in the example
- Remove outdated comments
FlyThroughPaths.capture_view(axis::Makie.AbstractAxis) =capture_view(axis.scene)# by convention, all axes have a `ax.scene` that holds the scene with content
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function FlyThroughPaths.set_view!(cam::Camera, view::ViewState)
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cam.eyeposition[] = view.eyeposition
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cam.lookat[] = view.lookat
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returncam
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function FlyThroughPaths.set_view!(scene::Scene, view::ViewState)
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