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PlayerManager.cpp
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46 lines (40 loc) · 1.6 KB
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#include "PlayerManager.h"
void PlayerManager::FetchPlayerUObjects()
{
if (settingsManager->debugMod) uevr::API::get()->log_info("FetchPlayerUObjects()");
playerController = uevr::API::get()->get_player_controller(0);
if (playerController == nullptr)
return;
static auto gta_playerActor_c = uevr::API::get()->find_uobject<uevr::API::UClass>(L"Class /Script/GTABase.GTAPlayerActor");
const auto& children = playerController->get_property<uevr::API::TArray<uevr::API::UObject*>>(L"Children");
for (auto child : children) {
if (child->is_a(gta_playerActor_c)) {
auto playerActor = child;
playerHead = playerActor->get_property<uevr::API::UObject*>(L"head");
//API::get()->log_info("playerHead : %ls", playerHead->get_full_name().c_str());
break;
}
}
}
void PlayerManager::RepositionUnhookedUobjects()
{
if (settingsManager->debugMod) uevr::API::get()->log_info("RepositionUnhookedUobjects()");
if (playerHead == nullptr)
return;
//Reset head position during cutscene
Utilities::Parameter_K2_SetWorldOrRelativeLocation setRelativeLocation_params{};
setRelativeLocation_params.bSweep = false;
setRelativeLocation_params.bTeleport = true;
setRelativeLocation_params.newLocation = glm::fvec3(0.0f, 0.0f, 0.0f);
playerHead->call_function(L"K2_SetRelativeLocation", &setRelativeLocation_params);
}
std::string PlayerManager::VehicleTypeToString(VehicleType type) {
switch (type) {
case OnFoot: return "OnFoot";
case CarOrBoat: return "CarOrBoat";
case Bike: return "Bike";
case Helicopter: return "Helicopter";
case Plane: return "Plane";
default: return "OnFoot";
}
};