Custom Avatar's hands are glitching when using VR controllers (model exported from Blender 2.83 using blender hubs exporter) #2827
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DESCRIPTION: loop and morph animations (like eyes and lips) are working well but when the VR hand controller buttons (sometimes even if buttons are not pressed) are pressed hands are glitching. Mozilla Mixed Reality youtube channel custom Avatar tutorials had not covered the hand controller part. **TRIED TO RESOLVE: ** POSSIBLE SOLUTION an example of a glitch: https://youtu.be/fM4LpUmbvds |
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Replies: 1 comment 3 replies
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Hi @Rawdreen. That's an odd issue. Do the hands still glitch if you hold your head still? I wonder if it's some sort of culling issue, though it is more likely to be an issue with the bones. It might help if you're able to share the particular avatar GLB with us, so that we can do some debugging ourselves. |
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Hi @Rawdreen. That's an odd issue. Do the hands still glitch if you hold your head still? I wonder if it's some sort of culling issue, though it is more likely to be an issue with the bones. It might help if you're able to share the particular avatar GLB with us, so that we can do some debugging ourselves.