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Hmm, could be tricky... I guess there is no reason you couldn't just mutate the navmesh data itself to make these moving platforms (we use https://github.com/donmccurdy/three-pathfinding for navmesh handling).. I think the character controller would mostly handle that correctly if you didn't move it too quickly, though I suspect you would see some jittering (not atypical in games on moving platforms).

I could also imagine 2 waypoint based solutions:

  1. Clickable trigger to teleport to a waypoint. Basically make some sort of clickable object that when activated would teleport you to a waypoint. Should be pretty simple code wise, though its less "realistic".. Probably could come up with a coo…

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Answer selected by emclaren
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