Need help exporting animation to GLB for Spoke #3731
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Hi ! I'm trying to export a simple looping animation of flocking birds, for the birds I'm using an scrollable texture and is working fine, for the animation I just grabbed my plane, offset the center and rotated 360, looks fine in Blender. I know I need to "stash" or "push" the animation to have it as an NLA, however when I do that and set it up on spoke, it doesn't move. I already tried checking and unchecking the "Always Sample Animation" I've tried also selecting and deselecting the star in the NonLinear Animation panel, renaming everything with the same name to no avail. On a curious note, everything works if I just spawn a new object once I'm inside my hubs scene, but I want the birds to be already in there and with an specific scale. I know I'm missing something but I just can't figure it out on my own, help will be greatly appreciated. Here is a Zip file with my Blender scene, the sprite sheet and the last .glb Birds.zip Thanks!!! |
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I know this question is a bit old, but I just tried opening your .blend file and just exporting as-is. (I'm using Blender 2.93.0)
The animation exported just fine and I can see it playing in a generic glTF viewer, in Spoke (when previewing), and Hubs.
In Spoke, make sure you select the animation (
Birds
) from the'Loop Animation'
dropdown menu:Hopefully you had already gotten this working, but perhaps there was a temporary issue with the exporter back when you tried it.