Noob question! - Texture & depth in spoke/blender #3755
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Hi there. I'm working on building a scene in spoke that already exists in Vectorworks. I've been using Blender primarily as a way to convert the file Vectorworks>Blender>Spoke, I'm very new at Blender. When it finally gets to spoke the room no longer has much depth at all and when I look at it in VR it's completely flat other than colours that were present in the Vectorworks file. Is there any way I can use blender to add texture and depth that will show up in Spoke? Thanks, |
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Sounds like your materials are being affected by the environment lighting , if you want flat colours to remain consistent or to not be effected by any lighting use the background node from the world materials and replace your main shader node on the object material |
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Sounds like your materials are being affected by the environment lighting , if you want flat colours to remain consistent or to not be effected by any lighting use the background node from the world materials and replace your main shader node on the object material