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Do we need to somehow manually specify a collider shape/size for our spawned objects?

Yes, you will need body-helper and shape-helper along with probably several more things to get the objects to behave as intended. I don't have any documentation on the physics system to point you to. The best resource we have for this is guide: Creating New Networked Interactables

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@mkremins
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Answer selected by johnshaughnessy
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