Does Spoke and Hub support any compressed texture format (yet) like KTX2? #4466
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Hi, I'm starting the optimization phase of my project and I read about compressing texture in gltf file to be in KTX2 container. I found a command line tool calls gltf-transform the result file size looks promising. However, I can't import the result model to Spoke, I tried both etc1s and uastc flag but none of them work. It throw error So, am I missing something? Or Hub just don't support compressed texture format yet? Thanks |
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Yes, you can use textures with the BASISU GLTF extension. |
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Yes, you can use textures with the BASISU GLTF extension.