Mobile caching error when idle/afk/iframe active, session ended "releasing uncached gltf" #5120
Unanswered
NigelRidderhof
asked this question in
Hubs Cloud Questions
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
Hi!
Within one of our hubs cloud rooms the users get to play a little game which is embedded within an iframe. But on mobile often after a bit you get this caching error and are removed from the session. By grabbing that .bin url which is given within the error and replacing "bin" with "glb" we got a glb file with every 3d/glb object combined in one. So i guess it tries to cache the entire 3d environment while playing that game, since you are kind of idle/afk (at least within hubs room), but maybe that is too much too cache. We're not sure what we could do about this, and it is a problem that the user would need to refresh since their progress within a certain challenge will be gone.
Maybe someone else knows more about this? 🙂
Beta Was this translation helpful? Give feedback.
All reactions