Blender gltf export - set custom properies type - box (Help create box collider plsssss) #5440
Unanswered
Vadim66
asked this question in
General Questions & Discussion
Replies: 2 comments
-
were is this custom properties |
Beta Was this translation helpful? Give feedback.
0 replies
-
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
Hello everyone, I am beginner in this and cant to configure box colliders in blender for export gltf2.0 (GLB). How i can do this? In instructions says ( • Box colliders.
To add these add a cube, move, rotate and scale the cube in object mode. Do not add a material to the collision object. Do not move the vertex of the cube in edit mode. Set custom properties to type = box. Don’t use type=obstacle unless you have express authorization from the engineers.)
I try in Physic properties collision on, riggid body type passive, custom properties - default float, but i changed it on strip, float array etc.
i can't figure out how to do it
Beta Was this translation helpful? Give feedback.
All reactions