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MOZ_hubs_components Changelog
Robert Long edited this page Oct 1, 2019
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- Point and Spotlights with a range of 0 will no longer have their decay set to 0. Decay will always be set to 2, regardless of range.
- MOZ_hubs_components was mistakenly being exported under
node.extras.gltfExtensions.MOZ_hubs_componentsdue to an error in the GLTFExporter. This version corrects that error. The extension is now in it's proper place undernode.extensions.MOZ_hubs_components. - The
scene-preview-cameraobject is now exported with thescene-preview-cameracomponent. You should no longer rely on the node name:scene-preview-cameraand instead search for the node with thescene-preview-cameracomponent.
- The
nav-meshandheightfieldcomponents no longer are placed on the same object. An additionaltrimeshcomponent can be used instead of theheightfieldcomponent for scene collision geometry.
- Components are moved from
node.extensions.HUBS_componentstonode.extensions.MOZ_hubs_componentsand the extension version can be found undergltfRoot.extensions.MOZ_hubs_components.version