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Commit 496d4de

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Hugo M. Ruiz-Mireles
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Changed the name to match game name
Now that the name has been decided, I renamed the files, project, and solution to match the game's name "Meowstro"
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CMakeLists.txt

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cmake_minimum_required(VERSION 3.10)
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project(game-test VERSION 1.0.0)
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project(Meowstro VERSION 1.0.0)
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# Set C++ Standard
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set(CMAKE_CXX_STANDARD 17)
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# Define Source Files
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set(SOURCES
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src/game.cpp
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src/meowstro.cpp
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src/RenderWindow.cpp
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src/Entity.cpp
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)
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endif()
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# Create the Executable
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set(BIN_NAME game)
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set(BIN_NAME meowstro)
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if(DEFINED ENV{GITHUB_ACTIONS})
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add_definitions(-DCI_BUILD)
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endif()

README.md

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@@ -88,7 +88,7 @@ You have two common ways to build and run the project: **Visual Studio** or the
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#### 🔷 Method 1: Using Visual Studio
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1. Open the `.sln` file located inside the `build/` directory.
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2. In the **Solution Explorer**, right-click on the project named `game` and select **"Set as Startup Project"**.
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2. In the **Solution Explorer**, right-click on the project named `meowstro` and select **"Set as Startup Project"**.
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3. Press `Ctrl + F5` or click **Debug → Start Without Debugging** to run the project.
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✅ That’s it! Visual Studio will automatically build and run the project.
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#### Run the Built Executable
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```sh
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./bin/Debug/game.exe
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./bin/Debug/meowstro.exe
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```
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## Directory Structure
File renamed without changes.

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