You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I removed the fixed SDL_Delay(75) calls and replaced them with a more
dynamic frame limiting approach based on the actual frame time.
The rendering issues are far from fixed but at least this means things
should theoretically be more consistent across hardware.
This will likely be my last commit for a while as I focus on other
projects and entering open source. I will come back to Meowstro
Copy file name to clipboardExpand all lines: README.md
+4Lines changed: 4 additions & 0 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -92,6 +92,10 @@ After building, run the executable:
92
92
93
93
> The output directory is always `build/bin/Debug` or `build/bin/Release` depending on the build type, on all platforms.
94
94
95
+
## Known Issues
96
+
97
+
**Audio Synchronization:** There are known synchronization issues between the audio, game logic, and rendering that can cause the game to feel slow or off. Due to time constraints and other priorities, this issue remains unresolved. I (Hugo) will get back to it as soon as I feel like I have time to do so. This project will be worked on in the future with the goal of making the game good enough.
0 commit comments