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@@ -28,35 +28,36 @@ These rules apply generally to speedsolving submissions unless the category has
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- Changing view settings mid-solve is allowed, even for no-filters categories.
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- Using software to compute a solution to the puzzle state is not allowed.
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### Speedsolving rules for Hyperspeedcube 2
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- Speedsolves of the following puzzles must have [video evidence](#video-evidence):
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- 3^4^ faster than 2m30s
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- 2^4^ faster than 30 seconds
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- 4^4^ faster than 10 minutes
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- 5^4^ faster than 20 minutes
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- If there is no video evidence, then speedsolves must have a replay file that is timestamped and includes an online scramble. Ensure that "Online mode" is enabled in the settings and that the end screen says "This solve is timestamped."
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- Most puzzles require an [HSC2 replay file](#replay-files) OR [video evidence](#video-evidence). Both may be supplied.
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- Certain categories are particularly competitive and thus require [video evidence](#video-evidence). For these categories, an HSC2 replay file is recommended but optional. This applies to the following categories:
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- 3^4^ single or average faster than 2m30s
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- 2^4^ single or average faster than 30 seconds
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- 4^4^ single or average faster than 10 minutes
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- 5^4^ single or average faster than 20 minutes
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- All blindfolded or one-handed solves
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- Inspection time must not exceed 60 seconds. Penalty: disqualification of the attempt (DNF).
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- When using HSC2, solve time starts automatically after 60 seconds of inspection to avoid a DNF.
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- In other software or when solving physical puzzles, the solve will be rejected if inspection time exceeds 60 seconds.
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- If any moves are executed on the solved puzzle shortly after the timer stops, the moderators may retime or reject the solve at their discretion.
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### Replay files
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- Replay files must use an "online mode" scramble, which contains a timestamped signature from a [randomness beacon](https://csrc.nist.gov/projects/interoperable-randomness-beacons).
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- Replay files must be timestamped at the end of the solve. In HSC2, ensure that the end screen says "This solve is timestamped."
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- Moderator discretion applies for handling timestamping latency. High network latency may invalidate solves; consider [screen recording](#video-evidence) as a backup if this is undesirable.
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- Inspection time over 60 seconds counts towards solve time. In other words: the timer starts on the first move or after 60 seconds of inspection, whichever happens first.
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### Speedsolving rules for other software or physical puzzles
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### Video evidence
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- All speedsolves must have [video evidence](#video-evidence).
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- If using keyboard controls:
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- If possible, a keybinds reference must be visible during the solve.[^keybinds-ref]
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- The keybinds should not be hyperoptimized for specific algorithms.[^alg-keybinds]
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- Log file is not required, but you should still save your PBs!
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- Inspection time must not exceed 60 seconds. In other words, the solve timer must be started within 60 seconds of the puzzle being completely scrambled.
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- If any moves are executed on the solved puzzle shortly after the timer stops, the moderators may retime or reject the solve at their discretion.
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### Video evidence
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- For virtual puzzles, screen recordings are preferred.
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- The video must be hosted permanently, such as on YouTube. It may be unlisted.
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- The video must include scrambling the puzzle. When using Hyperspeedcube 1, the statusbar must be visible with the text "Scrambled fully."
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- A timer must be visible on the screen during the solve. Timers built into the puzzle software are preferred.
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- Exceptions may be made for certain puzzle programs (such as Nan Ma's 11-cell) that have an integrated timer. On-screen timer is still recommended.
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- The timer should have precision of 0.01 seconds or better. If it has less precision, it will be rounded up to the worst possible time with that precision a la [WCA regulation A7c+](https://www.worldcubeassociation.org/regulations/#A7c+).
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- Submitting a log file or replay file is not required, but is recommended.
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