Replies: 9 comments
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id say the first point is very intresting, i would like to see that in the api. |
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The API serves data directly from the database. Additional processing is not done on the data. |
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Guess you are refering to the second part that needs the calculation of the blocktype sum. |
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Most likely no. the minions placed down would be stored as part of the island data, as the offline calculation of resources is done when you enter the island. |
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so you'd have to rework the whole database, and thats sadly not gonna happen... |
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I mean, theoretically they could add a heavily throttled endpoint for downloading an island's |
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It would be amazing if we were able to see active minions, along with their appropriate levels & upgrades applied to them. As for island downloads, not sure how this would honestly work, they could just let players download only their own personal islands as I can’t imagine anyone for the matter making an API viewer for this. |
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ye, thats why I mentioned the block statistic as an alterative. |
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This could be revived with additional values for their island's name, parkours and parkour leaderboards, people's island points and social display leaderboards, easter egg count etc. Maybe even including #324 with Social XP. |
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There are multple numbers and details about a SkyBlock Profile Island that would be cool to see in the API:
An array with all the Minions that are placed down
(just type and level; maybe also fuel, hopper, items produced, the two upgrades and if they are boosted by their crystal)
Some numbers about how many of a block-type there is on this Island
(an Island-download - max. 16.3 MB + chest content - would probably be too much data for an api to handle)
e.g. 154 (hopper, is its own id) or 1:3 (diorite falls under 1=stone because its a subcategory
(this is now a max szise of 4B * 255 = 1020B, wich is much more reasonable for an api,
max int value for a block type would be 6,528,000 blocks = 10 chunks)
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