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MoonBuggyGame.java
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295 lines (250 loc) · 10.4 KB
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import java.util.*;
class MoonBuggyGame {
Scanner scanner = new Scanner(System.in);
boolean game_over;
int distance;
int energy;
int grid_size = 10;
Vehicle[] players = new Vehicle[2];
List<Enemy> enemies = new ArrayList<>();
Moon_surface moonSurface;
int min_distance_to_win = 16; // Minimum distance to win
int min_energy_to_continue = 10; // Minimum energy to continue
void playGame() {
System.out.println("Welcome to Moon Buggy ");
System.out.println("Choose a game mode:");
System.out.println("1. Single Player");
System.out.println("2. Player vs Player");
int game_mode = scanner.nextInt();
if (game_mode == 1) {
init_players(1);
} else if (game_mode == 2) {
init_players(2);
} else {
System.out.println("Invalid game mode selection. Exiting the game.");
return;
}
energy = 50;
init_enemies();
moonSurface = new Moon_surface(grid_size);
while (!game_over) {
for (Vehicle player : players) {
if (player != null) {
playTurn(player, game_mode);
if (game_over) {
break;
}
}
}
}
System.out.println("Game Over. Thanks for playing!");
if (game_mode == 1) { // Single Player
if (players[0].is_eliminated()) {
System.out.println(players[0].getName() + ", you lose the game environment!");
System.out.print("Press enter to quit...");
scanner.nextLine(); // Wait for user to press enter before quitting
} else if (players[0].get_posX() >= min_distance_to_win && players[0].getEnergy() > 0) {
System.out.println(players[0].getName() + " wins!");
} else {
System.out.println(players[0].getName() + " couldn't meet the winning conditions.");
}
}
else if (game_mode == 2) { // Player vs Player
if (players[0] != null && players[1] != null) {
if (players[0].is_eliminated() && players[1].is_eliminated()) {
System.out.println("Both players are out of energy. It's a draw!");
} else if (players[0].is_eliminated()) {
System.out.println(players[1].getName() + " wins!");
} else if (players[1].is_eliminated()) {
System.out.println(players[0].getName() + " wins!");
} else {
System.out.println("Both players have reached the goal!");
}
} else if (players[0] != null) {
System.out.println(players[0].getName() + " wins!");
} else if (players[1] != null) {
System.out.println(players[1].getName() + " wins!");
} else {
System.out.println("No valid players to determine a winner.");
}
}
}
void init_players(int num_players) {
for (int i = 0; i < num_players; i++) {
System.out.print("Enter name for Player " + (i + 1) + ": ");
String player_name = scanner.next();
players[i] = new Vehicle(player_name);
}
}
void playTurn(Vehicle player, int game_mode) {
clear_console(); // Clear the console before displaying game state
display_game_state(player);
moonSurface.display(player.get_posX(), player.get_posY(), get_enemy_pos());
if (game_mode == 1) { // Single Player
if (Math.random() < 0.5) { // 50% chance of enemy attack
if (enemyAttack(player)) {
System.out.println(player.getName() + ", you lose the game!");
System.out.print("Press enter to quit...");
scanner.nextLine(); // Wait for user to press enter before quitting
game_over = true;
return; // Player is eliminated, exit the turn
}
}
if (player.get_posX() >= 16 && player.getEnergy() > 0) {
System.out.println(player.getName() + " wins!");
game_over = true;
return;
}
} else if (game_mode == 2) { // Player vs Player
for (Vehicle p : players) {
if (p != null) {
if (Math.random() < 0.5) { // 50% chance of enemy attack
if (enemyAttack(p)) {
System.out.println(p.getName() + " loses the game environment!");
System.out.print("Press enter to quit...");
scanner.nextLine(); // Wait for user to press enter before quitting
p.eliminate();
}
}
if (p.get_posX() >= min_distance_to_win && p.getEnergy() > 0) {
System.out.println(p.getName() + " wins!");
game_over = true;
return;
}
}
}
}
System.out.print(player.getName() + ", enter 'F' to move forward, 'B' to move backward, 'U' to move up, 'D' to move down, 'E' to make enemies escape, 'Q' to quit: ");
String input = scanner.next();
switch (input.toUpperCase()) {
case "F":
movePlayer(player, 1, 0);
break;
case "B":
movePlayer(player, -1, 0);
break;
case "U":
movePlayer(player, 0, -1);
break;
case "D":
movePlayer(player, 0, 1);
break;
case "E":
escape_enemies();
break;
case "Q":
game_over = true;
break;
default:
System.out.println("Invalid input.");
}
energy--;
updateGame(player);
check_collis(player);
if (game_mode == 1 && player.get_posX() >= min_distance_to_win && player.getEnergy() > 0) {
System.out.println("Congratulations! " + player.getName() + " wins!");
game_over = true;
}
if (game_mode == 2) { // Player vs Player
if (player.get_posX() >= min_distance_to_win && player.getEnergy() > 0) {
System.out.println("Congratulations! " + player.getName() + " wins!");
game_over = true;
}
}
}
// ... (existing code)
boolean check_collis(Vehicle player) {
for (Enemy enemy : enemies) {
if (enemy.get_posX() == player.get_posX() && enemy.get_posY() == player.get_posY()) {
System.out.println("Collision! " + enemy.getName() + " attacked " + player.getName() + "!");
energy -= 10;
moonSurface.mark_collis(player.get_posX(), player.get_posY());
player.eliminate(); // Eliminate the player
System.out.println(enemy.getName() + " loses the game due to collision!");
return true; // Return true if collision occurs
}
}
return false; // Return false if no collision occurs
}
void init_enemies() {
Random random = new Random();
int num_enemies = random.nextInt(3) + 2;
for (int i = 0; i < num_enemies; i++) {
int enemy_posX = random.nextInt(grid_size);
int enemy_posY = random.nextInt(grid_size);
enemies.add(new Enemy(enemy_posX, enemy_posY));
}
}
int[] get_enemy_pos() {
int[] enemy_pos = new int[enemies.size() * 2];
for (int i = 0; i < enemies.size(); i++) {
enemy_pos[i * 2] = enemies.get(i).get_posX();
enemy_pos[i * 2 + 1] = enemies.get(i).get_posY();
}
return enemy_pos;
}
void movePlayer(Vehicle player, int directionX, int directionY) {
int new_posX = player.get_posX() + directionX;
int new_posY = player.get_posY() + directionY;
if (new_posX < 0) {
new_posX = grid_size - 1; // Wrap around to the last column
} else if (new_posX >= grid_size) {
new_posX = 0; // Wrap around to the first column
}
if (new_posY < 0) {
new_posY = grid_size - 1; // Wrap around to the bottom row
} else if (new_posY >= grid_size) {
new_posY = 0; // Wrap around to the top row
}
player.set_pos(new_posX, new_posY);
distance++;
}
void updateGame(Vehicle player) {
if (distance >= min_distance_to_win) { // Adjust the condition here
if (energy > 0) {
System.out.println("Congratulations! " + player.getName() + " wins!");
} else {
System.out.println(player.getName() + " has reached the goal, but they are out of energy.");
}
game_over = true;
}
if (energy <= 0) {
System.out.println(player.getName() + " is out of energy.");
game_over = true;
}
}
void escape_enemies() {
for (Enemy enemy : enemies) {
enemy.escape();
}
System.out.println("Enemies have escaped!");
}
boolean enemyAttack(Vehicle player) {
for (Enemy enemy : enemies) {
enemy.attack(player);
try {
Thread.sleep(1000); // Delay for 1 second
} catch (InterruptedException e) {
e.printStackTrace();
}
clear_console(); // Clear the console before displaying updated game state
display_game_state(player);
moonSurface.display(player.get_posX(), player.get_posY(), get_enemy_pos());
if (player.is_eliminated()) {
System.out.println(player.getName() + " has been eliminated!");
return true; // Player is eliminated by enemy attack
}
}
return false; // Player is not eliminated by enemy attack
}
void display_game_state(Vehicle player) {
System.out.println("Distance: " + distance);
System.out.println("Energy: " + energy);
System.out.println(player.getName() + " position: (" + player.get_posX() + ", " + player.get_posY() + ")");
}
void clear_console() {
for (int i = 0; i < 50; i++) {
System.out.println();
}
}
}