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4232 lines (4047 loc) · 176 KB
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Grab V3.txt
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4232 lines (4047 loc) · 176 KB
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wait(0.5)
math.randomseed(tick())
local player = game.Players.LocalPlayer
local rekt = {}
local paralyzed = false
local curpoint = nil
local curpart = nil
local finishnum = 1
local zombiemode = false
local zombies = {}
local lastgui = nil
local mouse = player:GetMouse()
function getplr(char)
local plr = nil
for i,v in pairs(game.Players:GetChildren()) do
if v.Character == char then
plr = v
end
end
return plr
end
function bleed(frick)
while frick.Parent ~= nil do
local reeee = coroutine.wrap(function()
local thing = Instance.new('Part',game.Workspace)
thing.Size = Vector3.new(0.2,0.2,0.2)
thing.CFrame = frick.CFrame
thing.Shape = Enum.PartType.Ball
thing.CFrame = frick.CFrame
thing.Transparency = 1
thing.BrickColor = BrickColor.new('Maroon')
thing.Material = Enum.Material.SmoothPlastic
thing.Name = "Blood"
thing.CanCollide =false
local rawrxd = Instance.new('BodyForce',thing)
rawrxd.Force = frick.CFrame.upVector*(math.random()*2)+Vector3.new(math.random(-5, 5)/10,1.5,0)
local coru = coroutine.wrap(function()
wait(0.01)
rawrxd:Destroy()
end)
coru()
local ree = Instance.new('ParticleEmitter',thing)
ree.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.fromRGB(100,0,0)),ColorSequenceKeypoint.new(1,Color3.fromRGB(100,0,0))})
ree.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.1),NumberSequenceKeypoint.new(1,0.1)})
ree.Texture = 'rbxassetid://867743272'
ree.Lifetime = NumberRange.new(0.4)
ree.Rate = 50
ree.LockedToPart = true
ree.Speed = NumberRange.new(0, 2)
thing.Touched:connect(function(tou)
if tou.Parent and tou.Parent:IsA('Tool') == false and tou.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Name ~= "Blood" and tou.Parent.Name ~= "Projectile" and tou.Parent.Name ~= "big ass knife" and tou.Parent ~= player.Character and tou.Parent.ClassName ~= "Accessory" and tou.Parent.Name ~= "bitch ass knife" then
local pos = Vector3.new(thing.Position.X,(tou.Position.Y+(tou.Size.Y/2))+0.02,thing.Position.Z)
thing:Destroy()
if tou.Name == "BloodPuddle" then
local reee = tou.CFrame
if tou.Transparency > -0.2 then
tou.Transparency = tou.Transparency -0.1
end
if tou.Size.X < 10 then
tou.Size = tou.Size+Vector3.new(0.1,0,0.1)
tou.CFrame = reee
end
else
local bloodlol = Instance.new('Part',workspace)
bloodlol.Size=Vector3.new(1,0.2,1)
bloodlol.Name = "BloodPuddle"
bloodlol.Anchored = true
bloodlol.CanCollide = false
bloodlol.Material = Enum.Material.SmoothPlastic
bloodlol.BrickColor = BrickColor.new('Maroon')
local cyl = Instance.new('CylinderMesh',bloodlol)
cyl.Scale = Vector3.new(1,0.1,1)
bloodlol.CFrame = CFrame.new(pos)
local coru=coroutine.wrap(function()
while bloodlol.Parent ~= nil do
if bloodlol.Transparency < 1 then
bloodlol.Transparency = bloodlol.Transparency+0.05
else
bloodlol:Destroy()
end
wait(0.1)
end
end)
coru()
end
end
end)
local coru = coroutine.wrap(function()
wait(1)
thing:Destroy()
end)
coru()
end)
reeee()
wait()
end
end
function killz(playa,hitz,kneef,explode,pool,head,charred,override)
local soundy = false
local heyy = hitz
if hitz == "Right Arm" then
local Limb = playa:FindFirstChild("Right Arm")
local ters = playa:FindFirstChild('Torso')
if Limb and ters then
if ters:FindFirstChild('Right Shoulder') then ters["Right Shoulder"]:Destroy() end
for i,v in pairs(Limb:GetChildren()) do
if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then
v:Destroy()
end
end
Limb.CFrame = ters.CFrame * CFrame.new(1.5, 0, 0)
local Joint = Instance.new("Rotate")
Joint.Name = "RightShoulder"
Joint.Part0 = ters
Joint.Part1 = Limb
Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
Joint.Parent = ters
if charred and zombiemode == false then
Limb.BrickColor = BrickColor.new('Black')
local fire = Instance.new('Fire',Limb)
fire.Heat = 5
fire.Size = 5
game:GetService('Debris'):AddItem(fire,2)
local coru=coroutine.wrap(function()
wait(2)
for i,v in pairs(Limb:GetChildren()) do
if v:IsA('ParticleEmitter') then
v:Destroy()
end
end
end)
coru()
end
local B = Instance.new("Part")
B.TopSurface = 0
B.BottomSurface = 0
B.formFactor = "Symmetric"
B.Size = Vector3.new(1, 1, 1)
B.Transparency = 1
B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
B.Parent = playa
local W = Instance.new("Weld")
W.Part0 = Limb
W.Part1 = B
W.C0 = CFrame.new(0, -0.5, 0)
W.Parent = Limb
if kneef then
local coru = coroutine.wrap(function()
local uno = Instance.new('Part',workspace)
local dos = Instance.new('Part',workspace)
uno.CFrame = playa:FindFirstChild(hitz).CFrame
dos.CFrame = kneef["big ass knife"].CFrame
local weld = Instance.new('Weld',kneef["big ass knife"])
weld.Part0 = playa:FindFirstChild(hitz)
weld.Part1 = kneef["big ass knife"]
weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
uno:Destroy()
dos:Destroy()
playa:FindFirstChild(hitz).Anchored = false
for i, v in pairs(kneef:GetChildren()) do
if v:IsA('BasePart') then
v.Anchored = false
end
end
if zombiemode == false or override then
wait()
end
if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then
kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy()
end
local bleedpart = Instance.new("Part", kneef)
bleedpart.CanCollide = false
bleedpart.Size = Vector3.new(0.2, 0.2, 0.2)
bleedpart.CFrame = kneef["big ass knife"].CFrame
bleedpart.Color = Color3.new(115/225, 115/225, 115/225)
bleedpart.Transparency = 1
local bleedpartweld = Instance.new("Weld", kneef["big ass knife"])
bleedpartweld.Part0 = kneef["big ass knife"]
bleedpartweld.Part1 = bleedpart
bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0)
local coru = coroutine.wrap(function()
bleed(bleedpart)
end)
coru()
game:GetService('Debris'):AddItem(bleedpart,2)
end)
coru()
end
end
elseif hitz == "Left Arm" then
local Limb = playa:FindFirstChild("Left Arm")
local ters = playa:FindFirstChild('Torso')
if Limb and ters then
if ters:FindFirstChild('Left Shoulder') then ters["Left Shoulder"]:Destroy() end
for i,v in pairs(Limb:GetChildren()) do
if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then
v:Destroy()
end
end
Limb.CFrame = ters.CFrame * CFrame.new(-1.5, 0, 0)
local Joint = Instance.new("Rotate")
Joint.Name = "LeftShoulder"
Joint.Part0 = ters
Joint.Part1 = Limb
Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
Joint.Parent = ters
if charred and zombiemode == false then
Limb.BrickColor = BrickColor.new('Black')
local fire = Instance.new('Fire',Limb)
fire.Heat = 5
fire.Size = 5
game:GetService('Debris'):AddItem(fire,2)
local coru=coroutine.wrap(function()
wait(2)
for i,v in pairs(Limb:GetChildren()) do
if v:IsA('ParticleEmitter') then
v:Destroy()
end
end
end)
coru()
end
local B = Instance.new("Part")
B.TopSurface = 0
B.BottomSurface = 0
B.formFactor = "Symmetric"
B.Size = Vector3.new(1, 1, 1)
B.CanCollide = true
B.Transparency = 1
B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
B.Parent = playa
local W = Instance.new("Weld")
W.Part0 = ters
W.Part1 = B
W.C0 = CFrame.new(0, -0.5, 0)
W.Parent = Limb
if kneef then
local coru = coroutine.wrap(function()
local uno = Instance.new('Part',workspace)
local dos = Instance.new('Part',workspace)
uno.CFrame = playa:FindFirstChild(hitz).CFrame
dos.CFrame = kneef["big ass knife"].CFrame
local weld = Instance.new('Weld',kneef["big ass knife"])
weld.Part0 = playa:FindFirstChild(hitz)
weld.Part1 = kneef["big ass knife"]
weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
uno:Destroy()
dos:Destroy()
playa:FindFirstChild(hitz).Anchored = false
for i, v in pairs(kneef:GetChildren()) do
if v:IsA('BasePart') then
v.Anchored = false
end
end
if zombiemode == false or override then
wait()
end
if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then
kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy()
end
local bleedpart = Instance.new("Part", kneef)
bleedpart.CanCollide = false
bleedpart.Size = Vector3.new(0.2, 0.2, 0.2)
bleedpart.CFrame = kneef["big ass knife"].CFrame
bleedpart.Color = Color3.new(115/225, 115/225, 115/225)
bleedpart.Transparency = 1
local bleedpartweld = Instance.new("Weld", kneef["big ass knife"])
bleedpartweld.Part0 = kneef["big ass knife"]
bleedpartweld.Part1 = bleedpart
bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0)
local coru = coroutine.wrap(function()
bleed(bleedpart)
end)
coru()
game:GetService('Debris'):AddItem(bleedpart,2)
end)
coru()
end
end
elseif hitz == "Right Leg" then
local Limb = playa:FindFirstChild("Right Leg")
local ters = playa:FindFirstChild('Torso')
if Limb and ters then
if ters:FindFirstChild('Right Hip') then ters["Right Hip"]:Destroy() end
for i,v in pairs(Limb:GetChildren()) do
if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then
v:Destroy()
end
end
Limb.CFrame = ters.CFrame * CFrame.new(0.5, -2, 0)
local Joint = Instance.new("Rotate")
Joint.Name = "Right Hip"
Joint.Part0 = ters
Joint.Part1 = Limb
Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
Joint.Parent = ters
if charred and zombiemode == false then
Limb.BrickColor = BrickColor.new('Black')
local fire = Instance.new('Fire',Limb)
fire.Heat = 5
fire.Size = 5
game:GetService('Debris'):AddItem(fire,2)
local coru=coroutine.wrap(function()
wait(2)
for i,v in pairs(Limb:GetChildren()) do
if v:IsA('ParticleEmitter') then
v:Destroy()
end
end
end)
coru()
end
local B = Instance.new("Part")
B.TopSurface = 0
B.BottomSurface = 0
B.formFactor = "Symmetric"
B.Size = Vector3.new(1, 1, 1)
B.Transparency = 1
B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
B.Parent = playa
local W = Instance.new("Weld")
W.Part0 = Limb
W.Part1 = B
W.C0 = CFrame.new(0, -0.5, 0)
W.Parent = Limb
if kneef then
local coru = coroutine.wrap(function()
local uno = Instance.new('Part',workspace)
local dos = Instance.new('Part',workspace)
uno.CFrame = playa:FindFirstChild(hitz).CFrame
dos.CFrame = kneef["big ass knife"].CFrame
local weld = Instance.new('Weld',kneef["big ass knife"])
weld.Part0 = playa:FindFirstChild(hitz)
weld.Part1 = kneef["big ass knife"]
weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
uno:Destroy()
dos:Destroy()
playa:FindFirstChild(hitz).Anchored = false
for i, v in pairs(kneef:GetChildren()) do
if v:IsA('BasePart') then
v.Anchored = false
end
end
if zombiemode == false or override then
wait()
end
if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then
kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy()
end
local bleedpart = Instance.new("Part", kneef)
bleedpart.CanCollide = false
bleedpart.Size = Vector3.new(0.2, 0.2, 0.2)
bleedpart.CFrame = kneef["big ass knife"].CFrame
bleedpart.Color = Color3.new(115/225, 115/225, 115/225)
bleedpart.Transparency = 1
local bleedpartweld = Instance.new("Weld", kneef["big ass knife"])
bleedpartweld.Part0 = kneef["big ass knife"]
bleedpartweld.Part1 = bleedpart
bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0)
local coru = coroutine.wrap(function()
bleed(bleedpart)
end)
coru()
game:GetService('Debris'):AddItem(bleedpart,2)
end)
coru()
end
if playa then
table.insert(rekt,playa)
end
end
elseif hitz == "Left Leg" then
local Limb = playa:FindFirstChild("Left Leg")
local ters = playa:FindFirstChild('Torso')
if Limb and ters then
if ters:FindFirstChild('Left Hip') then ters["Left Hip"]:Destroy() end
for i,v in pairs(Limb:GetChildren()) do
if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then
v:Destroy()
end
end
Limb.CFrame = ters.CFrame * CFrame.new(0.5, -2, 0)
Limb.CFrame = ters.CFrame * CFrame.new(-0.5, -2, 0)
local Joint = Instance.new("Rotate")
Joint.Name = "LeftHip"
Joint.Part0 = ters
Joint.Part1 = Limb
Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
Joint.Parent = ters
if charred and zombiemode == false then
Limb.BrickColor = BrickColor.new('Black')
local fire = Instance.new('Fire',Limb)
fire.Heat = 5
fire.Size = 5
game:GetService('Debris'):AddItem(fire,2)
local coru=coroutine.wrap(function()
wait(2)
for i,v in pairs(Limb:GetChildren()) do
if v:IsA('ParticleEmitter') then
v:Destroy()
end
end
end)
coru()
end
local B = Instance.new("Part")
B.TopSurface = 0
B.BottomSurface = 0
B.formFactor = "Symmetric"
B.Size = Vector3.new(1, 1, 1)
B.Transparency = 1
B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
B.Parent = playa
local W = Instance.new("Weld")
W.Part0 = Limb
W.Part1 = B
W.C0 = CFrame.new(0, -0.5, 0)
W.Parent = Limb
Limb.CanCollide = false
if kneef then
local coru = coroutine.wrap(function()
local uno = Instance.new('Part',workspace)
local dos = Instance.new('Part',workspace)
uno.CFrame = playa:FindFirstChild(hitz).CFrame
dos.CFrame = kneef["big ass knife"].CFrame
local weld = Instance.new('Weld',kneef["big ass knife"])
weld.Part0 = playa:FindFirstChild(hitz)
weld.Part1 = kneef["big ass knife"]
weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
uno:Destroy()
dos:Destroy()
playa:FindFirstChild(hitz).Anchored = false
for i, v in pairs(kneef:GetChildren()) do
if v:IsA('BasePart') then
v.Anchored = false
end
end
if zombiemode == false or override then
wait()
end
if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then
kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy()
end
local bleedpart = Instance.new("Part", kneef)
bleedpart.CanCollide = false
bleedpart.Size = Vector3.new(0.2, 0.2, 0.2)
bleedpart.CFrame = kneef["big ass knife"].CFrame
bleedpart.Color = Color3.new(115/225, 115/225, 115/225)
bleedpart.Transparency = 1
local bleedpartweld = Instance.new("Weld", kneef["big ass knife"])
bleedpartweld.Part0 = kneef["big ass knife"]
bleedpartweld.Part1 = bleedpart
bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0)
local coru = coroutine.wrap(function()
bleed(bleedpart)
end)
coru()
game:GetService('Debris'):AddItem(bleedpart,2)
end)
coru()
end
if playa then
table.insert(rekt,playa)
end
end
elseif playa then
if finishnum ~= 1 then
local coru=coroutine.wrap(function()
player.Character.Head.Psycho.Playing = true
wait(3)
player.Character.Head.Psycho.Playing = false
end)
coru()
end
local playa2 = playa
playa.Archivable = true
local playa = playa:Clone()
playa.Archivable = false
playa2:Destroy()
playa.Parent = workspace
local Gibs = game.Workspace
local Torso = playa.Torso
local Head = playa:FindFirstChild("Head")
local function Scan(ch)
local e
for e = 1,#ch do
Scan(ch[e]:GetChildren())
if (ch[e].ClassName == "Weld" and ch[e]:FindFirstChild('Part1') and ch[e].Part1.Name ~= 'Projectile') or ch[e].ClassName == "Motor6D" or ch[e].ClassName == "Rotate" or (ch[e]:IsA('BasePart') and ch[e].Size == Vector3.new(1, 1, 1)) then
ch[e]:remove()
end
end
end
Scan(playa:GetChildren())
if playa:FindFirstChild('HumanoidRootPart') and (zombiemode == false or override) then
playa:FindFirstChild('HumanoidRootPart'):Destroy()
end
local hum2 = playa:FindFirstChildOfClass("Humanoid")
if zombiemode == true and override == false then
soundy = true
end
if string.sub(hum2.Parent.Name,string.len(hum2.Parent.Name)-8,string.len(hum2.Parent.Name)) ~= "'s Zombie" then
override = true
end
if hum2 ~= nil then
hum2.Name = "Humanoid2"
hum2.Health = 0
if zombiemode == false or override == true then
table.insert(rekt,hum2.Parent)
else
local gyro = Instance.new('BodyGyro',Torso)
hum2.PlatformStand = false
for i,v in pairs(hum2.Parent.Torso:GetChildren()) do
if v:IsA('BodyGyro') then v:Destroy() end
end
if playa:FindFirstChild('HumanoidRootPart') then
hum2.Parent.HumanoidRootPart.CFrame = hum2.Parent.Torso.CFrame
local weldcrucial = Instance.new('Weld',hum2.Parent.HumanoidRootPart)
weldcrucial.Part0 = hum2.Parent.HumanoidRootPart
weldcrucial.Part1 = hum2.Parent.Torso
end
end
end
local ch = playa:GetChildren()
local i
for i = 1,#ch do
if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
ch[i]:remove()
end
end
if Head then
local Neck = Instance.new("Weld")
Neck.Name = "Neck"
Neck.Part0 = Torso
Neck.Part1 = Head
if pool then
local part = Instance.new('Part',Torso)
part.Position = Vector3.new(0,10,0)
part.Size = Vector3.new(0.2,0.2,0.2)
part.Transparency = 1
part.CanCollide = false
local we = Instance.new('Weld',Torso)
we.Part0 = Torso
we.Part1 = part
we.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0)
local coru=coroutine.wrap(function()
bleed(part)
end)
coru()
end
if head == false or head == nil then
Neck.C0 = CFrame.new(0, 1.5, 0)
else
Neck.C0 = CFrame.new(0, 1.5, 0.2)*CFrame.Angles(0.5, 0.25, 0.25)
local bleedpart = Instance.new("Part", Torso)
bleedpart.Size = Vector3.new(0.2, 0.2, 0.2)
bleedpart.Color = Color3.new(115/225, 115/225, 115/225)
bleedpart.CanCollide = false
bleedpart.Position = Head.Position + Vector3.new(0, 1, 0)
bleedpart.Transparency = 1
local bleedpartweld = Instance.new("Weld", Torso)
bleedpartweld.Part0 = Torso
bleedpartweld.Part1 = bleedpart
bleedpartweld.C0 = CFrame.Angles(-1, 0, -0.35) * CFrame.new(0, 1, 0.8)
local coru = coroutine.wrap(function()
bleed(bleedpart)
end)
coru()
end
Neck.C1 = CFrame.new()
Neck.Parent = Torso
end
local Limb = playa:FindFirstChild("Right Arm")
if Limb then
Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
local Joint = Instance.new("Rotate")
Joint.Name = "RightShoulder"
Joint.Part0 = Torso
Joint.Part1 = Limb
Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
Joint.Parent = Torso
local B = Instance.new("Part")
B.TopSurface = 0
B.BottomSurface = 0
B.formFactor = "Symmetric"
B.Size = Vector3.new(1, 1, 1)
B.Transparency = 1
B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
B.Parent = playa
local W = Instance.new("Weld")
W.Part0 = Limb
W.Part1 = B
W.C0 = CFrame.new(0, -0.5, 0)
W.Parent = Limb
end
local Limb = playa:FindFirstChild("Left Arm")
if Limb then
Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
local Joint = Instance.new("Rotate")
Joint.Name = "LeftShoulder"
Joint.Part0 = Torso
Joint.Part1 = Limb
Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
Joint.Parent = Torso
local B = Instance.new("Part")
B.TopSurface = 0
B.BottomSurface = 0
B.formFactor = "Symmetric"
B.Size = Vector3.new(1, 1, 1)
B.Transparency = 1
B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
B.Parent = playa
local W = Instance.new("Weld")
W.Part0 = Limb
W.Part1 = B
W.C0 = CFrame.new(0, -0.5, 0)
W.Parent = Limb
end
local Limb = playa:FindFirstChild("Right Leg")
if Limb then
Limb.CanCollide = false
Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
local Joint = Instance.new("Rotate")
Joint.Name = "RightHip"
Joint.Part0 = Torso
Joint.Part1 = Limb
Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
Joint.Parent = Torso
local B = Instance.new("Part")
B.TopSurface = 0
B.BottomSurface = 0
B.formFactor = "Symmetric"
B.Size = Vector3.new(1, 1, 1)
B.Transparency = 1
B.CanCollide = true
B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
B.Parent = playa
local W = Instance.new("Weld")
W.Part0 = Limb
W.Part1 = B
W.C0 = CFrame.new(0, -0.5, 0)
W.Parent = Limb
end
local Limb = playa:FindFirstChild("Left Leg")
if Limb then
Limb.CanCollide = false
Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
local Joint = Instance.new("Rotate")
Joint.Name = "LeftHip"
Joint.Part0 = Torso
Joint.Part1 = Limb
Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
Joint.Parent = Torso
local B = Instance.new("Part")
B.TopSurface = 0
B.BottomSurface = 0
if zombiemode == false or override then
B.CanCollide = true
end
B.formFactor = "Symmetric"
B.Size = Vector3.new(1, 1, 1)
B.Transparency = 1
B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
B.Parent = playa
local W = Instance.new("Weld")
W.Part0 = Limb
W.Part1 = B
W.C0 = CFrame.new(0, -0.5, 0)
W.Parent = Limb
end
--[[
local Bar = Instance.new("Part")
Bar.TopSurface = 0
Bar.BottomSurface = 0
Bar.formFactor = "Symmetric"
Bar.Size = Vector3.new(1, 1, 1)
Bar.Transparency = 1
Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0)
Bar.Parent = playa
local Weld = Instance.new("Weld")
Weld.Part0 = Torso
Weld.Part1 = Bar
Weld.C0 = CFrame.new(0, 0.5, 0)
Weld.Parent = Torso
--]]
playa.Parent = Gibs
if kneef and explode == nil then
local coru = coroutine.wrap(function()
if playa:FindFirstChild(hitz) then
local uno = Instance.new('Part',workspace)
local dos = Instance.new('Part',workspace)
uno.CFrame = playa:FindFirstChild(hitz).CFrame
dos.CFrame = kneef["big ass knife"].CFrame
local weld = Instance.new('Weld',kneef["big ass knife"])
weld.Part0 = playa:FindFirstChild(hitz)
weld.Part1 = kneef["big ass knife"]
weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
uno:Destroy()
dos:Destroy()
playa:FindFirstChild(hitz).Anchored = false
for i, v in pairs(kneef:GetChildren()) do
if v:IsA('BasePart') then
v.Anchored = false
end
end
if explode == nil or explode == false then
local bleedpart = Instance.new("Part", kneef)
bleedpart.Size = Vector3.new(0.2, 0.2, 0.2)
bleedpart.Color = Color3.new(115/225, 115/225, 115/225)
bleedpart.CanCollide = false
bleedpart.Position = Head.Position + Vector3.new(0, 1, 0)
bleedpart.Transparency = 1
local bleedpartweld = Instance.new("Weld", kneef["big ass knife"])
bleedpartweld.Part0 = kneef["big ass knife"]
bleedpartweld.Part1 = bleedpart
bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0)
local coru = coroutine.wrap(function()
bleed(bleedpart)
end)
coru()
end
end
if zombiemode == false or override then
wait()
end
if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then
kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy()
end
end)
coru()
end
if explode then
local movevector = CFrame.new(explode.Position,Torso.Position).lookVector
local repulse = Instance.new('BodyForce',Torso)
repulse.Force = movevector*10000 + Vector3.new(0,5000,0)
game.Debris:AddItem(repulse,0.05)
end
if charred and zombiemode == false then
for i,v in pairs(playa:GetChildren()) do
if v:IsA('BasePart') then
v.BrickColor = BrickColor.Black()
local fire = Instance.new('Fire',v)
fire.Size = 5
fire.Heat = 5
elseif v:IsA('Accessory') then
for a,c in pairs(v:GetChildren()) do
if c:IsA('BasePart') then
c.BrickColor = BrickColor.Black()
local fire = Instance.new('Fire',v)
fire.Size = 5
fire.Heat = 5
for o,p in pairs(c:GetChildren()) do
if p:IsA("SpecialMesh") then
p.TextureId = ""
end
end
end
end
end
end
end
if soundy then
local sound = Instance.new('Sound',Head)
sound.SoundId = 'rbxassetid://903640857'
sound.Volume = 1
sound:Play()
sound.Ended:connect(function()
sound:Destroy()
local ambient = Instance.new('Sound',Head)
ambient.Volume = 0.25
ambient.Looped = true
ambient.SoundId = 'rbxassetid://903641031'
ambient:Play()
end)
end
if override then
if (string.len(hum2.Parent.Name) < 9 or string.sub(hum2.Parent.Name,string.len(hum2.Parent.Name)-8,string.len(hum2.Parent.Name)) ~= "'s Zombie") and zombiemode == true and #zombies < 10 then
local coru = coroutine.wrap(function()
wait(4.5)
hum2.Parent.Name = hum2.Parent.Name.."'s Zombie"
hum2.HipHeight = 0.2
wait(0.5)
killz(hum2.Parent,"Head",nil,nil,false,false,false,false)
end)
coru()
else
game:GetService('Debris'):AddItem(playa, 12)
end
else
hum2.Health = 0
table.insert(zombies,playa)
local attack = Instance.new('Sound',Head)
attack.SoundId = 'rbxassetid://903641424'
attack.Volume = 2
for i,v in pairs(playa:GetChildren()) do
if v:IsA('BasePart') and v:FindFirstChildOfClass('TouchTransmitter') == nil then
v.Touched:connect(function(hit)
if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') then
local found = false
if hit.Parent == player.Character then
found = true
end
for a,c in pairs(zombies) do
if c == hit.Parent then
found = true
end
end
if found == false and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 then
attack:Play()
if hit.Parent:FindFirstChildOfClass('Humanoid').Health - 2 <= 0 then
hit.Parent:FindFirstChildOfClass('Humanoid').Health = 0
wait()
killz(hit.Parent,"Head")
else
hit.Parent:FindFirstChildOfClass('Humanoid'):TakeDamage(2)
end
end
end
end)
end
end
local coru = coroutine.wrap(function()
wait(2)
for i,v in pairs(playa:GetChildren()) do
if v:IsA('BasePart') then
for a,c in pairs(v:GetChildren()) do
if c:IsA('Fire') or c:IsA('ParticleEmitter') then
c:Destroy()
end
end
elseif v:IsA('Accessory') then
for a,c in pairs(v:GetChildren()) do
if c:IsA('BasePart') then
for b,d in pairs(c:GetChildren()) do
if d:IsA('Fire') or d:IsA('ParticleEmitter') then
d:Destroy()
end
end
end
end
end
end
end)
coru()
end
end
end
mouse.KeyDown:connect(function(key)
if key == "t" and mouse.Target then
local hum = mouse.Target.Parent:FindFirstChildOfClass('Humanoid')
if hum == nil then hum = mouse.Target.Parent.Parent:FindFirstChildOfClass('Humanoid') end
if curpoint == nil then
if hum and hum.Parent:FindFirstChild('Head') then
curpart = hum.Parent.Head
else
curpart = nil
curpoint = mouse.Hit.p
end
if player.PlayerGui:FindFirstChild('Notification') then player.PlayerGui.Notification:Destroy() end
notify("ZOMBIE TARGET SET",false)
else
curpart = nil
curpoint = nil
if player.PlayerGui:FindFirstChild('Notification') then player.PlayerGui.Notification:Destroy() end
notify("ZOMBIE TARGET REMOVED",false)
end
elseif key == "y" then
for o,p in pairs(zombies) do
local coru = coroutine.wrap(function()
if p:FindFirstChild('Torso') then
killz(p,"Head",nil,nil,false,false,false,true)
else
table.remove(zombies,o)
end
end)
coru()
wait()
end
for i,v in pairs(zombies) do
table.remove(zombies,i)
end
if player.PlayerGui:FindFirstChild('Notification') then player.PlayerGui.Notification:Destroy() end
notify("ZOMBIES TERMINATED",false)
end
end)
function nub()
local me = player.Character
local point = me.HumanoidRootPart
local playergui = player.PlayerGui
local rightshoulderz = me.Torso["Right Shoulder"]:Clone()
local leftshoulderz = me.Torso["Left Shoulder"]:Clone()
local torsojoint = me.HumanoidRootPart["RootJoint"]:Clone()
local lefthipz = me.Torso["Left Hip"]:Clone()
local righthipz = me.Torso["Right Hip"]:Clone()
local mode = "kill"
local lerpz = false
local active = false
local acting = false
local hit = false
local canClick = true
local stabbing = false
local grabbing = false
local finishing = false
local kyssing = false
local canbackgroundmusic = true
local cancolorfilter = true
local spinboolean = false
local grabbed = nil
local doing = false
local rightshoulder = nil
local leftshoulder = nil
local headweld = nil
local usable = true
finishnum = 1
function notify(msg,forever)
local doit = coroutine.wrap(function()
local gui = Instance.new('ScreenGui',playergui)
gui.Name = "Notification"
local frame = Instance.new('Frame',gui)
frame.Position = UDim2.new(0,0,0,0)
frame.Size = UDim2.new(1,0,0.2,0)
frame.BackgroundTransparency = 1
local txt = Instance.new('TextLabel',frame)
txt.TextColor3 = Color3.new(255,255,255)
txt.TextStrokeColor3 = Color3.new(0, 0, 0)
txt.TextStrokeTransparency = 0
txt.BackgroundTransparency = 1
txt.Text = ""
txt.Size = UDim2.new(1,0,0.3,0)
txt.Position = UDim2.new(0,0,0.4,0)
txt.TextScaled = true
txt.Font = "Code"
txt.TextXAlignment = "Center"
local tap = Instance.new("Sound")
tap.Parent = gui
tap.SoundId = "rbxassetid://147982968"
tap.TimePosition = 0.1
local str = msg
local len = string.len(str)
for i=1,len do
txt.Text = string.sub(str,1,i)
pitche = math.random(20, 40)/10
tap.PlaybackSpeed = pitche
tap:Play()
wait(0.01)
end
if forever == false then
wait(1)
while txt.TextTransparency < 1 do
txt.TextTransparency = txt.TextTransparency + 0.1
txt.TextStrokeTransparency = txt.TextStrokeTransparency + 0.1
wait(0.001)
end
gui:Destroy()
end
end)
doit()
end
wait(0.5)
notify("Loaded Now Go Rekt Da Kids",true)
local laugh = Instance.new('Sound',me.Head)
laugh.SoundId = 'rbxassetid://378827985'
laugh.Name = "Psycho"
laugh.Volume = 5
-- 1 - bitch ass knife
local obj1 = Instance.new("Model")
obj1.Name = "bitch ass knife"
obj1.Parent = game.Workspace
-- 2 - Grab