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refactor(tests): use pointer events in dnd tests
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6 files changed

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src/components/common/utils.spec.ts

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Original file line numberDiff line numberDiff line change
@@ -365,36 +365,6 @@ export function simulateWheel(node: Element, options?: WheelEventInit) {
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);
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}
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export function simulateDragStart(node: Element) {
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node.dispatchEvent(
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new DragEvent('dragstart', {
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bubbles: true,
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composed: true,
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dataTransfer: new DataTransfer(),
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})
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);
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}
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export function simulateDragOver(node: Element, options?: PointerEventInit) {
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node.dispatchEvent(
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new DragEvent('dragover', {
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bubbles: true,
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composed: true,
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...options,
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})
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);
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}
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export function simulateDragEnd(node: Element) {
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node.dispatchEvent(
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new DragEvent('dragend', { bubbles: true, composed: true })
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);
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}
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export function simulateDrop(node: Element) {
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node.dispatchEvent(new DragEvent('drop', { bubbles: true, composed: true }));
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}
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export function simulateDoubleClick(node: Element) {
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node.dispatchEvent(
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new PointerEvent('dblclick', { bubbles: true, composed: true })

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