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PreventDragout=Config.Bind("Config","Prevent Window Dragout",true,"Prevent dragging the DBE window outside of the game window (Requires restart to apply!)");
UIHeight=Config.Bind("Config","UI Height",0.3f,newConfigDescription("Controls the size of the window.",newAcceptableValueRange<float>(0f,1f),newConfigurationManagerAttributes{Order=5,ShowRangeAsPercent=false}));
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UIListWidth=Config.Bind("Config","UI List Width",180f,newConfigDescription("Controls width of the renderer/materials lists to the side of the window",newAcceptableValueRange<float>(100f,500f),newConfigurationManagerAttributes{Order=4,ShowRangeAsPercent=false}));
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DragSensitivity=Config.Bind("Config","Drag Sensitivity",30f,newConfigDescription("Controls the sensitivity of dragging labels to edit float values",newAcceptableValueRange<float>(1f,100f),newConfigurationManagerAttributes{Order=3,ShowRangeAsPercent=false}));
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PreventDragout=Config.Bind("Config","Prevent Window Dragout",true,"Prevent dragging the ME window outside of the game window (Requires restart to apply!)");
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WatchTexChanges=Config.Bind("Config","Watch File Changes",true,newConfigDescription("Watch for file changes and reload textures on change. Can be toggled in the UI.",null,newConfigurationManagerAttributes{Order=2}));
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ShaderOptimization=Config.Bind("Config","Shader Optimization",true,newConfigDescription("Replaces every loaded shader with the MaterialEditor copy of the shader. Reduces the number of copies of shaders loaded which reduces RAM usage and improves performance.",null,newConfigurationManagerAttributes{Order=1}));
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ExportBakedMesh=Config.Bind("Config","Export Baked Mesh",false,newConfigDescription("When enabled, skinned meshes will be exported in their current state with all customization applied as well as in the current pose.",null,newConfigurationManagerAttributes{Order=1}));
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