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ShaderNetwork, SConstruct : Remove trailing whitespace
1 parent 2237fee commit 16d9ee7

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2 files changed

+3
-3
lines changed

2 files changed

+3
-3
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SConstruct

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1226,7 +1226,7 @@ else:
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"/Fd${TARGET}.pdb",
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],
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)
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# Reorder build commands so that `/external:I` includes come after `/I` includes.
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# Otherwise we'll pick up the Gaffer includes from the build directory, and not
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# the ones in the source tree.

src/IECoreScene/ShaderNetwork.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -86,7 +86,7 @@ boost::regex attributeRegex()
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// Extract ATTR_NAME from the pattern <attr:ATTR_NAME>
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// Only match if the angle brackets haven't been escaped with a backslash
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static boost::regex r( "(?<!\\\\)<attr:([^>]*[^\\\\>])>" );
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return r;
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return r;
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}
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bool stringFindSubstitutions( const std::string &target, std::unordered_set< InternedString > &requestedAttributes )
@@ -737,7 +737,7 @@ class ShaderNetwork::Implementation
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}
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}
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m_parmsNeedingSubstitution[ node.handle ] = parmsNeedingSub;
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m_parmsNeedingSubstitution[ node.handle ] = parmsNeedingSub;
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}
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m_hash.append( m_output.shader );

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