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Bump version to 10.4.1.0 and update Changes
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Changes

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10.4.1.0 (relative to 10.4.0.0)
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========
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Improvements
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------------
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- IECoreGL::Shader : Added support for 1D and 2D textures in `addUniformParameter()` (#1282).
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- USDScene : Added loading of `treatAsPoint` and `treatAsLine` attributes from UsdLux lights (#1283).
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- AlembicScene : Added support for visibility attribute (#1288).
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Fixes
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-----
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- Windows : Fixed compilation with MSVC 2019 (#1281).
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- USDScene : Fixed shader type for UsdLux lights. It is now `light` rather than `surface` (#1283).
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- IECoreGL::Shader : Fixed unnecessary accumulation of memory when uniform values are changed (#1284).
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- IECoreGL::Buffer : Fixed export of ScopedBinding class (#1287).
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10.4.0.0
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========
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SConstruct

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ieCoreMilestoneVersion = 10 # for announcing major milestones - may contain all of the below
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ieCoreMajorVersion = 4 # backwards-incompatible changes
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ieCoreMinorVersion = 0 # new backwards-compatible features
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ieCoreMinorVersion = 1 # new backwards-compatible features
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ieCorePatchVersion = 0 # bug fixes
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ieCoreVersionSuffix = "" # used for alpha/beta releases. Example: "a1", "b2", etc.
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