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| 1 | +////////////////////////////////////////////////////////////////////////// |
| 2 | +// |
| 3 | +// Copyright (c) 2023, Cinesite VFX Ltd. All rights reserved. |
| 4 | +// |
| 5 | +// Redistribution and use in source and binary forms, with or without |
| 6 | +// modification, are permitted provided that the following conditions are |
| 7 | +// met: |
| 8 | +// |
| 9 | +// * Redistributions of source code must retain the above copyright |
| 10 | +// notice, this list of conditions and the following disclaimer. |
| 11 | +// |
| 12 | +// * Redistributions in binary form must reproduce the above copyright |
| 13 | +// notice, this list of conditions and the following disclaimer in the |
| 14 | +// documentation and/or other materials provided with the distribution. |
| 15 | +// |
| 16 | +// * Neither the name of Image Engine Design nor the names of any |
| 17 | +// other contributors to this software may be used to endorse or |
| 18 | +// promote products derived from this software without specific prior |
| 19 | +// written permission. |
| 20 | +// |
| 21 | +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS |
| 22 | +// IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| 23 | +// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 24 | +// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 25 | +// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 26 | +// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 27 | +// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 28 | +// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| 29 | +// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| 30 | +// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| 31 | +// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 32 | +// |
| 33 | +////////////////////////////////////////////////////////////////////////// |
| 34 | + |
| 35 | +#include "IECoreUSD/ObjectAlgo.h" |
| 36 | +#include "IECoreUSD/PrimitiveAlgo.h" |
| 37 | + |
| 38 | +#include "IECoreScene/MeshPrimitive.h" |
| 39 | + |
| 40 | +IECORE_PUSH_DEFAULT_VISIBILITY |
| 41 | +#include "pxr/usd/usdGeom/cube.h" |
| 42 | +IECORE_POP_DEFAULT_VISIBILITY |
| 43 | + |
| 44 | +using namespace Imath; |
| 45 | +using namespace IECore; |
| 46 | +using namespace IECoreScene; |
| 47 | +using namespace IECoreUSD; |
| 48 | + |
| 49 | +////////////////////////////////////////////////////////////////////////// |
| 50 | +// Reading |
| 51 | +////////////////////////////////////////////////////////////////////////// |
| 52 | + |
| 53 | +namespace |
| 54 | +{ |
| 55 | + |
| 56 | +IECore::ObjectPtr readCube( pxr::UsdGeomCube &cube, pxr::UsdTimeCode time, const Canceller *canceller ) |
| 57 | +{ |
| 58 | + double size = 2.0f; |
| 59 | + cube.GetSizeAttr().Get( &size, time ); |
| 60 | + IECoreScene::MeshPrimitivePtr result = IECoreScene::MeshPrimitive::createBox( Box3f( V3f( -size / 2.0 ), V3f( size / 2.0 ) ) ); |
| 61 | + PrimitiveAlgo::readPrimitiveVariables( pxr::UsdGeomPrimvarsAPI( cube.GetPrim() ), time, result.get(), canceller ); |
| 62 | + return result; |
| 63 | +} |
| 64 | + |
| 65 | +bool cubeMightBeTimeVarying( pxr::UsdGeomCube &cube ) |
| 66 | +{ |
| 67 | + return |
| 68 | + cube.GetSizeAttr().ValueMightBeTimeVarying() || |
| 69 | + PrimitiveAlgo::primitiveVariablesMightBeTimeVarying( pxr::UsdGeomPrimvarsAPI( cube.GetPrim() ) ) |
| 70 | + ; |
| 71 | +} |
| 72 | + |
| 73 | +ObjectAlgo::ReaderDescription<pxr::UsdGeomCube> g_cubeReaderDescription( pxr::TfToken( "Cube" ), readCube, cubeMightBeTimeVarying ); |
| 74 | + |
| 75 | +} // namespace |
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