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USD ShaderAlgo : Add missing exports
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contrib/IECoreUSD/include/IECoreUSD/ShaderAlgo.h

Lines changed: 2 additions & 2 deletions
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@@ -57,11 +57,11 @@ namespace ShaderAlgo
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IECOREUSD_API pxr::UsdShadeOutput writeShaderNetwork( const IECoreScene::ShaderNetwork *shaderNetwork, pxr::UsdPrim shaderContainer );
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/// Reads a ShaderNetwork from a material output, typically obtained from `UsdShadeMaterial::GetOutput()`.
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IECoreScene::ShaderNetworkPtr readShaderNetwork( const pxr::UsdShadeOutput &output );
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IECOREUSD_API IECoreScene::ShaderNetworkPtr readShaderNetwork( const pxr::UsdShadeOutput &output );
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#if PXR_VERSION >= 2111
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/// Reads a ShaderNetwork from a light.
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IECoreScene::ShaderNetworkPtr readShaderNetwork( const pxr::UsdLuxLightAPI &light );
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IECOREUSD_API IECoreScene::ShaderNetworkPtr readShaderNetwork( const pxr::UsdLuxLightAPI &light );
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#endif
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} // namespace ShaderAlgo

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