@@ -64,6 +64,9 @@ enum class NormalWeighting
6464};
6565
6666// / Calculate the normals of a mesh primitive, based on a given position primitive variable.
67+ // /
68+ // / NOTE : Uses tbb internally - in order to integrate with a program using tbb, should be placed inside a
69+ // / this_task_arena::isolate or other mechanism to protect from stealing outer tasks.
6770
6871// / Uniform normals are simple - just compute the average normal across the face.
6972IECORESCENE_API PrimitiveVariable calculateUniformNormals ( const MeshPrimitive *mesh, const std::string &position = " P" , const IECore::Canceller *canceller = nullptr );
@@ -121,6 +124,9 @@ IECORESCENE_API void reorderVertices( MeshPrimitive *mesh, int id0, int id1, int
121124// / Distributes points over a mesh using an IECore::PointDistribution in UV space
122125// / and mapping it to 3d space. It gives a fairly even distribution regardless of
123126// / vertex spacing, provided the UVs are well layed out.
127+ // /
128+ // / NOTE : Uses tbb internally - in order to integrate with a program using tbb, should be placed inside a
129+ // / this_task_arena::isolate or other mechanism to protect from stealing outer tasks.
124130IECORESCENE_API PointsPrimitivePtr distributePoints ( const MeshPrimitive *mesh, float density = 100.0 , const Imath::V2f &offset = Imath::V2f( 0 ), const std::string &densityMask = "density", const std::string &uvSet = "uv", const std::string &refPosition = "P", const IECore::StringAlgo::MatchPattern &primitiveVariables = "", const IECore::Canceller *canceller = nullptr );
125131
126132// / Split the input mesh in to N meshes based on the N unique values contained in a segment primitive variable.
@@ -189,9 +195,15 @@ IECORESCENE_API std::vector<MeshPrimitivePtr> segment( const MeshPrimitive *mesh
189195
190196// / Merge the input meshes into a single mesh.
191197// / Any PrimitiveVariables that exist will be combined or extended using a default value.
198+ // /
199+ // / NOTE : Uses tbb internally - in order to integrate with a program using tbb, should be placed inside a
200+ // / this_task_arena::isolate or other mechanism to protect from stealing outer tasks.
192201IECORESCENE_API MeshPrimitivePtr merge ( const std::vector<const MeshPrimitive *> &meshes, const IECore::Canceller *canceller = nullptr );
193202
194203// / Generate a new triangulated MeshPrimitive
204+ // /
205+ // / NOTE : Uses tbb internally - in order to integrate with a program using tbb, should be placed inside a
206+ // / this_task_arena::isolate or other mechanism to protect from stealing outer tasks.
195207IECORESCENE_API MeshPrimitivePtr triangulate ( const MeshPrimitive *mesh, const IECore::Canceller *canceller = nullptr );
196208
197209// / Generate a list of connected vertices per vertex
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