Skip to content
Discussion options

You must be logged in to vote

Hi,

no worry, this is the good place to learn and it will help us improving the API as well as the user doc.
So regarding the BeamDemo_01_Texture, it is integrating the BeamAdapater plugin of SOFA which allows to simulate complex beam models to create wire, cable or catheter behavior.
This plugin as a component that allows to deploy the device.

In the Unity scene we use a Sofa Key Event to propagate the key binding from unity to SOFA.

Then in a general way, all scripts related to Unity objects that represent SOFA components are in Core/Scripts and their corresponding communication API with SOFA is inside Core/Plugins/SofaUnityAPI

Hope it helps,
Do not hesitate if you need more information.

Replies: 1 comment

Comment options

You must be logged in to vote
0 replies
Answer selected by epernod
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
2 participants