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Description
Hello,
I am working with a SOFA scene.scn where a mesh undergoes a rigid translation in 3D space (no deformation), driven by a set of springs.
The scene is loaded in Unity using SofaContext, and the simulation itself runs correctly.
However, I need to retrieve and record the coordinates of this mesh while it is moving, ideally in SOFA coordinates, but Unity coordinates would also be acceptable.
From my observations:
• The Transform values shown in the Unity Inspector are never updated, even though the objects visibly move.
• I cannot find any SofaUnity component or API that exposes the runtime position of an element of the scene.
• This behavior is consistent not only in my own scene, but also in the official SofaUnity demos and tutorials.
Is there a recommended or supported way to access the runtime position (SOFA or Unity coordinates) of an object in a SofaUnity scene.scn?
Thank you in advance for your help.