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| 1 | +--- Module for assigning layers to GUI nodes based on textures and fonts |
| 2 | + |
| 3 | +local defold_parser = require("druid.editor_scripts.defold_parser.defold_parser") |
| 4 | +local system = require("druid.editor_scripts.defold_parser.system.system") |
| 5 | + |
| 6 | +local M = {} |
| 7 | + |
| 8 | + |
| 9 | +---Create a backup of a file |
| 10 | +---@param file_path string - The path of the file to backup |
| 11 | +---@return string|nil - The backup file path, or nil if backup failed |
| 12 | +local function create_backup(file_path) |
| 13 | + local backup_path = file_path .. ".backup" |
| 14 | + print("Creating backup at:", backup_path) |
| 15 | + |
| 16 | + -- Read and write using system module |
| 17 | + local content, err_read = system.read_file(file_path) |
| 18 | + if not content then |
| 19 | + print("Error reading original file for backup:", err_read) |
| 20 | + return nil |
| 21 | + end |
| 22 | + |
| 23 | + local success, err_write = system.write_file(backup_path, content) |
| 24 | + if not success then |
| 25 | + print("Error creating backup file:", err_write) |
| 26 | + return nil |
| 27 | + end |
| 28 | + |
| 29 | + print("Backup created successfully") |
| 30 | + return backup_path |
| 31 | +end |
| 32 | + |
| 33 | + |
| 34 | +---Restore from a backup file |
| 35 | +---@param backup_path string - The path of the backup file |
| 36 | +---@param original_path string - The path to restore to |
| 37 | +---@return boolean - True if restore was successful |
| 38 | +local function restore_from_backup(backup_path, original_path) |
| 39 | + print("Restoring from backup:", backup_path) |
| 40 | + |
| 41 | + -- Read backup file |
| 42 | + local content, err = system.read_file(backup_path) |
| 43 | + if not content then |
| 44 | + print("Error reading backup file:", err) |
| 45 | + return false |
| 46 | + end |
| 47 | + |
| 48 | + -- Write to original file |
| 49 | + local success, err = system.write_file(original_path, content) |
| 50 | + if not success then |
| 51 | + print("Error restoring from backup:", err) |
| 52 | + return false |
| 53 | + end |
| 54 | + |
| 55 | + print("Restored successfully from backup") |
| 56 | + return true |
| 57 | +end |
| 58 | + |
| 59 | + |
| 60 | +---Remove a backup file |
| 61 | +---@param backup_path string - The path of the backup file to remove |
| 62 | +local function remove_backup(backup_path) |
| 63 | + print("Removing backup file:", backup_path) |
| 64 | + local success, err = os.remove(backup_path) |
| 65 | + if not success then |
| 66 | + print("Warning: Could not remove backup file:", err) |
| 67 | + print("You may want to manually remove it:", backup_path) |
| 68 | + else |
| 69 | + print("Backup file removed successfully") |
| 70 | + end |
| 71 | +end |
| 72 | + |
| 73 | +---Assign layers to GUI nodes based on textures and fonts |
| 74 | +---@param gui_resource string - The GUI resource to process |
| 75 | +---@return table - Editor command to reload the resource |
| 76 | +function M.assign_layers(gui_resource) |
| 77 | + local gui_path = editor.get(gui_resource, "path") |
| 78 | + print("Setting up layers for", gui_path) |
| 79 | + |
| 80 | + -- Get the absolute path to the file |
| 81 | + local absolute_project_path = editor.external_file_attributes(".").path |
| 82 | + if not absolute_project_path:match("[\\/]$") then |
| 83 | + absolute_project_path = absolute_project_path .. "/" |
| 84 | + end |
| 85 | + local clean_gui_path = gui_path |
| 86 | + if clean_gui_path:sub(1, 1) == "/" then |
| 87 | + clean_gui_path = clean_gui_path:sub(2) |
| 88 | + end |
| 89 | + local gui_absolute_path = absolute_project_path .. clean_gui_path |
| 90 | + |
| 91 | + -- Create a backup before modifying the file |
| 92 | + local backup_path = create_backup(gui_absolute_path) |
| 93 | + if not backup_path then |
| 94 | + print("Failed to create backup, aborting...") |
| 95 | + return {} |
| 96 | + end |
| 97 | + |
| 98 | + -- Parse the GUI file using defold_parser |
| 99 | + print("Parsing GUI file...") |
| 100 | + local gui_data = defold_parser.load_from_file(gui_absolute_path) |
| 101 | + if not gui_data then |
| 102 | + print("Error: Failed to parse GUI file") |
| 103 | + return {} |
| 104 | + end |
| 105 | + |
| 106 | + -- Collect all textures and fonts |
| 107 | + print("Collecting all available textures and fonts...") |
| 108 | + local all_textures = {} |
| 109 | + local all_fonts = {} |
| 110 | + |
| 111 | + -- Get textures |
| 112 | + if gui_data.textures then |
| 113 | + for _, texture in ipairs(gui_data.textures) do |
| 114 | + print("Found texture:", texture.name) |
| 115 | + all_textures[texture.name] = true |
| 116 | + end |
| 117 | + end |
| 118 | + |
| 119 | + -- Get fonts |
| 120 | + if gui_data.fonts then |
| 121 | + for _, font in ipairs(gui_data.fonts) do |
| 122 | + print("Found font:", font.name) |
| 123 | + all_fonts[font.name] = true |
| 124 | + end |
| 125 | + end |
| 126 | + |
| 127 | + -- Track which textures and fonts are actually used by nodes |
| 128 | + print("Finding used textures and fonts...") |
| 129 | + local used_layers = {} |
| 130 | + |
| 131 | + -- First pass: find all used textures and fonts |
| 132 | + if gui_data.nodes then |
| 133 | + for _, node in ipairs(gui_data.nodes) do |
| 134 | + if node.texture then |
| 135 | + local layer_name = node.texture:match("([^/]+)") |
| 136 | + if layer_name and all_textures[layer_name] then |
| 137 | + used_layers[layer_name] = true |
| 138 | + print("Node", node.id, "uses texture:", layer_name) |
| 139 | + end |
| 140 | + elseif node.font then |
| 141 | + local layer_name = node.font |
| 142 | + if all_fonts[layer_name] then |
| 143 | + used_layers[layer_name] = true |
| 144 | + print("Node", node.id, "uses font:", layer_name) |
| 145 | + end |
| 146 | + end |
| 147 | + end |
| 148 | + end |
| 149 | + |
| 150 | + -- Create a set of existing layer names for faster lookup |
| 151 | + print("Checking existing layers...") |
| 152 | + local existing_layers = {} |
| 153 | + if gui_data.layers then |
| 154 | + for _, layer in ipairs(gui_data.layers) do |
| 155 | + if layer.name then |
| 156 | + existing_layers[layer.name] = true |
| 157 | + print("Found existing layer:", layer.name) |
| 158 | + end |
| 159 | + end |
| 160 | + end |
| 161 | + |
| 162 | + -- Convert set to array of used layers |
| 163 | + local layers = {} |
| 164 | + for layer_name in pairs(used_layers) do |
| 165 | + if not existing_layers[layer_name] then |
| 166 | + table.insert(layers, layer_name) |
| 167 | + print("Adding new layer:", layer_name) |
| 168 | + else |
| 169 | + print("Layer already exists:", layer_name) |
| 170 | + end |
| 171 | + end |
| 172 | + |
| 173 | + -- Sort new layers for consistent output |
| 174 | + table.sort(layers) |
| 175 | + |
| 176 | + print("Found", #layers, "new layers to add") |
| 177 | + |
| 178 | + -- Add new layers (preserving existing ones) |
| 179 | + print("Adding new layers...") |
| 180 | + gui_data.layers = gui_data.layers or {} |
| 181 | + for _, layer_name in ipairs(layers) do |
| 182 | + table.insert(gui_data.layers, { |
| 183 | + name = layer_name, |
| 184 | + }) |
| 185 | + end |
| 186 | + |
| 187 | + -- Create a lookup table for faster matching - include both existing and new layers |
| 188 | + local layer_lookup = {} |
| 189 | + for layer_name in pairs(existing_layers) do |
| 190 | + layer_lookup[layer_name] = true |
| 191 | + end |
| 192 | + for _, layer_name in ipairs(layers) do |
| 193 | + layer_lookup[layer_name] = true |
| 194 | + end |
| 195 | + |
| 196 | + -- Update nodes to use the correct layer |
| 197 | + print("Updating node layers...") |
| 198 | + if gui_data.nodes then |
| 199 | + for _, node in ipairs(gui_data.nodes) do |
| 200 | + if node.texture then |
| 201 | + local layer_name = node.texture:match("([^/]+)") |
| 202 | + if layer_name and layer_lookup[layer_name] then |
| 203 | + print("Assigning node", node.id, "to layer:", layer_name) |
| 204 | + node.layer = layer_name |
| 205 | + end |
| 206 | + elseif node.font then |
| 207 | + local layer_name = node.font |
| 208 | + if layer_lookup[layer_name] then |
| 209 | + print("Assigning node", node.id, "to layer:", layer_name) |
| 210 | + node.layer = layer_name |
| 211 | + end |
| 212 | + end |
| 213 | + end |
| 214 | + end |
| 215 | + |
| 216 | + -- Write the updated GUI file |
| 217 | + print("Writing updated GUI file...") |
| 218 | + local success = defold_parser.save_to_file(gui_absolute_path, gui_data) |
| 219 | + |
| 220 | + if not success then |
| 221 | + print("Error: Failed to save GUI file") |
| 222 | + print("Attempting to restore from backup...") |
| 223 | + local restored = restore_from_backup(backup_path, gui_absolute_path) |
| 224 | + if not restored then |
| 225 | + print("Critical: Failed to restore from backup. Manual intervention may be required.") |
| 226 | + end |
| 227 | + return {} |
| 228 | + end |
| 229 | + |
| 230 | + -- Everything worked, remove the backup |
| 231 | + remove_backup(backup_path) |
| 232 | + |
| 233 | + print("Successfully assigned layers for GUI:", gui_path) |
| 234 | + |
| 235 | + return {} |
| 236 | +end |
| 237 | + |
| 238 | + |
| 239 | +return M |
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