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| 1 | +#include "PositionBasedElasticRodsConstraints.h" |
| 2 | +#include "Demos/Simulation/SimulationModel.h" |
| 3 | +#include "PositionBasedDynamics/PositionBasedDynamics.h" |
| 4 | +#include "PositionBasedDynamics/PositionBasedElasticRods.h" |
| 5 | +#include "Demos/Simulation/IDFactory.h" |
| 6 | + |
| 7 | +using namespace PBD; |
| 8 | + |
| 9 | +int PerpendiculaBisectorConstraint::TYPE_ID = IDFactory::getId(); |
| 10 | +int GhostPointEdgeDistanceConstraint::TYPE_ID = IDFactory::getId(); |
| 11 | +int DarbouxVectorConstraint::TYPE_ID = IDFactory::getId(); |
| 12 | + |
| 13 | + |
| 14 | +////////////////////////////////////////////////////////////////////////// |
| 15 | +// PerpendiculaBisectorConstraint |
| 16 | +////////////////////////////////////////////////////////////////////////// |
| 17 | +bool PerpendiculaBisectorConstraint::initConstraint(SimulationModel &model, |
| 18 | + const unsigned int particle1, const unsigned int particle2, const unsigned int particle3) |
| 19 | +{ |
| 20 | + m_bodies[0] = particle1; |
| 21 | + m_bodies[1] = particle2; |
| 22 | + m_bodies[2] = particle3; |
| 23 | + |
| 24 | + return true; |
| 25 | +} |
| 26 | + |
| 27 | +bool PerpendiculaBisectorConstraint::solvePositionConstraint(SimulationModel &model) |
| 28 | +{ |
| 29 | + PositionBasedElasticRodsModel &simModel = static_cast<PositionBasedElasticRodsModel&>(model); |
| 30 | + |
| 31 | + ParticleData &pd = model.getParticles(); |
| 32 | + ParticleData &pg = simModel.getGhostParticles(); |
| 33 | + |
| 34 | + const unsigned i1 = m_bodies[0]; |
| 35 | + const unsigned i2 = m_bodies[1]; |
| 36 | + const unsigned i3 = m_bodies[2]; |
| 37 | + |
| 38 | + Vector3r &x1 = pd.getPosition(i1); |
| 39 | + Vector3r &x2 = pd.getPosition(i2); |
| 40 | + Vector3r &x3 = pg.getPosition(i3); |
| 41 | + |
| 42 | + const Real invMass1 = pd.getInvMass(i1); |
| 43 | + const Real invMass2 = pd.getInvMass(i2); |
| 44 | + const Real invMass3 = pg.getInvMass(i3); |
| 45 | + |
| 46 | + Vector3r corr[3]; |
| 47 | + const bool res = PositionBasedElasticRods::solve_PerpendiculaBisectorConstraint( |
| 48 | + x1, invMass1, |
| 49 | + x2, invMass2, |
| 50 | + x3, invMass3, |
| 51 | + 1.0, |
| 52 | + corr[0], corr[1], corr[2]); |
| 53 | + |
| 54 | + if (res) |
| 55 | + { |
| 56 | + if (invMass1 != 0.0f) |
| 57 | + x1 += corr[0]; |
| 58 | + |
| 59 | + if (invMass2 != 0.0f) |
| 60 | + x2 += corr[1]; |
| 61 | + |
| 62 | + if (invMass2 != 0.0f) |
| 63 | + x3 += corr[2]; |
| 64 | + } |
| 65 | + |
| 66 | + return res; |
| 67 | +} |
| 68 | + |
| 69 | +////////////////////////////////////////////////////////////////////////// |
| 70 | +// GhostPointEdgeDistanceConstraint |
| 71 | +////////////////////////////////////////////////////////////////////////// |
| 72 | +bool GhostPointEdgeDistanceConstraint::initConstraint(PositionBasedElasticRodsModel &model, const unsigned int particle1, const unsigned int particle2, const unsigned int particle3) |
| 73 | +{ |
| 74 | + m_bodies[0] = particle1; |
| 75 | + m_bodies[1] = particle2; |
| 76 | + m_bodies[2] = particle3; |
| 77 | + |
| 78 | + ParticleData &pd = model.getParticles(); |
| 79 | + ParticleData &pg = model.getGhostParticles(); |
| 80 | + |
| 81 | + Vector3r &x1 = pd.getPosition( particle1); |
| 82 | + Vector3r &x2 = pd.getPosition( particle2); |
| 83 | + Vector3r &x3 = pg.getPosition( particle3); |
| 84 | + |
| 85 | + Vector3r xm = 0.5 * (x1 + x2); |
| 86 | + |
| 87 | + m_restLength = (x3 - xm).norm(); |
| 88 | + |
| 89 | + return true; |
| 90 | +} |
| 91 | + |
| 92 | +bool GhostPointEdgeDistanceConstraint::solvePositionConstraint(SimulationModel &model) |
| 93 | +{ |
| 94 | + PositionBasedElasticRodsModel &simModel = static_cast<PositionBasedElasticRodsModel&>(model); |
| 95 | + |
| 96 | + ParticleData &pd = model.getParticles(); |
| 97 | + ParticleData &pg = simModel.getGhostParticles(); |
| 98 | + |
| 99 | + const unsigned i1 = m_bodies[0]; |
| 100 | + const unsigned i2 = m_bodies[1]; |
| 101 | + const unsigned i3 = m_bodies[2]; |
| 102 | + |
| 103 | + Vector3r &x1 = pd.getPosition(i1); |
| 104 | + Vector3r &x2 = pd.getPosition(i2); |
| 105 | + Vector3r &x3 = pg.getPosition(i3); |
| 106 | + |
| 107 | + const Real invMass1 = pd.getInvMass(i1); |
| 108 | + const Real invMass2 = pd.getInvMass(i2); |
| 109 | + const Real invMass3 = pg.getInvMass(i3); |
| 110 | + |
| 111 | + Vector3r corr[3]; |
| 112 | + const bool res = PositionBasedElasticRods::solve_GhostPointEdgeDistanceConstraint(x1, invMass1, x2, invMass2, x3, invMass3, 1.0, m_restLength, corr[0], corr[1], corr[2]); |
| 113 | + |
| 114 | + if (res) |
| 115 | + { |
| 116 | + if (invMass1 != 0.0f) |
| 117 | + x1 += corr[0]; |
| 118 | + |
| 119 | + if (invMass2 != 0.0f) |
| 120 | + x2 += corr[1]; |
| 121 | + |
| 122 | + if (invMass3 != 0.0f) |
| 123 | + x3 += corr[2]; |
| 124 | + } |
| 125 | + |
| 126 | + return res; |
| 127 | +} |
| 128 | + |
| 129 | +////////////////////////////////////////////////////////////////////////// |
| 130 | +// DarbouxVectorConstraint |
| 131 | +////////////////////////////////////////////////////////////////////////// |
| 132 | +bool DarbouxVectorConstraint::initConstraint(PositionBasedElasticRodsModel &model, const unsigned int particle1, const unsigned int particle2, |
| 133 | + const unsigned int particle3, const unsigned int particle4, const unsigned int particle5) |
| 134 | +{ |
| 135 | + m_bodies[0] = particle1; |
| 136 | + m_bodies[1] = particle2; |
| 137 | + m_bodies[2] = particle3; |
| 138 | + m_bodies[3] = particle4; //ghost point id |
| 139 | + m_bodies[4] = particle5; //ghost point id |
| 140 | + |
| 141 | + ParticleData &pd = model.getParticles(); |
| 142 | + ParticleData &pg = model.getGhostParticles(); |
| 143 | + |
| 144 | + const Vector3r &x1 = pd.getPosition0(m_bodies[0]); |
| 145 | + const Vector3r &x2 = pd.getPosition0(m_bodies[1]); |
| 146 | + const Vector3r &x3 = pd.getPosition0(m_bodies[2]); |
| 147 | + const Vector3r &x4 = pg.getPosition0(m_bodies[3]); |
| 148 | + const Vector3r &x5 = pg.getPosition0(m_bodies[4]); |
| 149 | + |
| 150 | + PositionBasedElasticRods::computeMaterialFrame(x1, x2, x4, m_dA); |
| 151 | + PositionBasedElasticRods::computeMaterialFrame(x2, x3, x5, m_dB); |
| 152 | + Vector3r restDarbouxVector; |
| 153 | + PositionBasedElasticRods::computeDarbouxVector(m_dA, m_dB, 1.0, restDarbouxVector); |
| 154 | + model.setRestDarbouxVector(restDarbouxVector); |
| 155 | + |
| 156 | + return true; |
| 157 | +} |
| 158 | + |
| 159 | +bool DarbouxVectorConstraint::solvePositionConstraint(SimulationModel &model) |
| 160 | +{ |
| 161 | + PositionBasedElasticRodsModel &simModel = static_cast<PositionBasedElasticRodsModel&>(model); |
| 162 | + |
| 163 | + ParticleData &pd = model.getParticles(); |
| 164 | + ParticleData &pg = simModel.getGhostParticles(); |
| 165 | + |
| 166 | + Vector3r &x1 = pd.getPosition(m_bodies[0]); |
| 167 | + Vector3r &x2 = pd.getPosition(m_bodies[1]); |
| 168 | + Vector3r &x3 = pd.getPosition(m_bodies[2]); |
| 169 | + Vector3r &x4 = pg.getPosition(m_bodies[3]); |
| 170 | + Vector3r &x5 = pg.getPosition(m_bodies[4]); |
| 171 | + |
| 172 | + const Real invMass1 = pd.getInvMass(m_bodies[0]); |
| 173 | + const Real invMass2 = pd.getInvMass(m_bodies[1]); |
| 174 | + const Real invMass3 = pd.getInvMass(m_bodies[2]); |
| 175 | + const Real invMass4 = pg.getInvMass(m_bodies[3]); |
| 176 | + const Real invMass5 = pg.getInvMass(m_bodies[4]); |
| 177 | + |
| 178 | + Vector3r corr[5]; |
| 179 | + |
| 180 | + bool res = PositionBasedElasticRods::solve_DarbouxVectorConstraint( |
| 181 | + x1, invMass1, x2, invMass2, x3, invMass3, x4, invMass4, x5, invMass5, |
| 182 | + simModel.getBendingAndTwistingStiffness(), 1.0, simModel.getRestDarbouxVector(), |
| 183 | + corr[0], corr[1], corr[2], corr[3], corr[4]); |
| 184 | + |
| 185 | + if (res) |
| 186 | + { |
| 187 | + if (invMass1 != 0.0f) |
| 188 | + x1 += corr[0]; |
| 189 | + |
| 190 | + if (invMass2 != 0.0f) |
| 191 | + x2 += corr[1]; |
| 192 | + |
| 193 | + if (invMass3 != 0.0f) |
| 194 | + x3 += corr[2]; |
| 195 | + |
| 196 | + if (invMass4 != 0.0f) |
| 197 | + x4 += corr[3]; |
| 198 | + |
| 199 | + if (invMass5 != 0.0f) |
| 200 | + x5 += corr[4]; |
| 201 | + } |
| 202 | + return res; |
| 203 | +} |
| 204 | + |
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