PBD method #235
              
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                      HNUZhaoXiang
                    
                  
                
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              PBD method
            
            #235
          
          
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| SPlisHSPlasH uses our PositionBasedDynamics library which implements several methods from different papers. Take a look at the references here: https://github.com/InteractiveComputerGraphics/PositionBasedDynamics#references In SPlisHSPlasH we mainly use the rigid body dynamics and collision handling as described in these papers: 
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HI
Is there any specific paper reference for the calculation process of PBD algorithm used in splishsplash
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