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The state stores the positions and velocities of all particles in the bgeo file. You could also load this file in a scene as initial state. Something like this:

"FluidModels": [
		{
			"particleFile": "state.bgeo",
			"translation": [-2.0, 0.1, 0.0],
			"rotationAxis": [0, 1, 0],
			"rotationAngle": 0,
			"scale": [1, 1, 1]
		}
	]

However, the state does not store the dynamic rigid body state since this is part of an external lib.

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@fluidkocy
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