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README.md
@@ -25,7 +25,8 @@ std::cout << "Nearest triangle index: " << result.triangle_id << std::endl;
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## What you need to know about TriangleMeshDistance
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- `TriangleMeshDistance` keeps a copy of the vertex and triangle data passed as input.
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- Additionally, the pseudonormals required to compute signed distances are calculated and stored at building time.
-- `TriangleMeshDistance` can be declared empty and constructed multiple times with different meshes. This can potentially reuse memory allocations.
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+- `TriangleMeshDistance` can be declared empty and constructed multiple times with different meshes. This can potentially reuse memory allocations.
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