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Copy file name to clipboardExpand all lines: README.md
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## Usage
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### Basic usage
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### Recommended settings
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Good settings for the surface reconstruction depend on the original simulation and can be influenced by different conventions of different simulators. The following settings appear to work well with [SPlisHSPlasH](https://github.com/InteractiveComputerGraphics/SPlisHSPlasH):
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-`particle-radius`: should be a bit larger than the particle radius used for the actual simulation. A radius around 1.4 to 1.6 times larger than the original SPH particle radius seems to be appropriate.
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-`smoothing-length`: should be set around `1.2`. Larger values smooth out the iso-surface more but also artificially increase the fluid volume.
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-`surface-threshold`: a good value depends on the selected `particle-radius` and `smoothing-length` and can be used to counteract a fluid volume increase e.g. due to a larger particle radius. In combination with the other recommended values a threshold of `0.6` seemed to work well.
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-`cube-size` i.e. marching cubes resolution of less than `1.0`, e.g. start with `0.5` and increase/decrease it if the result is not smooth enough or the reconstruction takes too long.
Copy file name to clipboardExpand all lines: splashsurf/README.md
+8-1Lines changed: 8 additions & 1 deletion
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -85,7 +85,14 @@ cargo install splashsurf
85
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## Usage
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-
### Basic usage
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+
### Recommended settings
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+
Good settings for the surface reconstruction depend on the original simulation and can be influenced by different conventions of different simulators. The following settings appear to work well with [SPlisHSPlasH](https://github.com/InteractiveComputerGraphics/SPlisHSPlasH):
90
+
-`particle-radius`: should be a bit larger than the particle radius used for the actual simulation. A radius around 1.4 to 1.6 times larger than the original SPH particle radius seems to be appropriate.
91
+
-`smoothing-length`: should be set around `1.2`. Larger values smooth out the iso-surface more but also artificially increase the fluid volume.
92
+
-`surface-threshold`: a good value depends on the selected `particle-radius` and `smoothing-length` and can be used to counteract a fluid volume increase e.g. due to a larger particle radius. In combination with the other recommended values a threshold of `0.6` seemed to work well.
93
+
-`cube-size` i.e. marching cubes resolution of less than `1.0`, e.g. start with `0.5` and increase/decrease it if the result is not smooth enough or the reconstruction takes too long.
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