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/// Returns a reference to the actual triangulated surface mesh that is the result of the reconstruction
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/// Returns a reference to the surface mesh that is the result of the reconstruction
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pubfnmesh(&self) -> &TriMesh3d<R>{
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&self.mesh
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}
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/// Returns a reference to the global particle density vector if it was computed during the reconstruction (always `None` when using independent subdomains with domain decomposition)
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/// Returns a reference to the global particle density vector if computed during the reconstruction (currently, all reconstruction approaches return this)
/// Returns a reference to the global particle density vector if it was computed during the reconstruction (always `None` when using octree based domain decomposition)
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/// Returns a reference to the global list of per-particle neighborhood lists if computed during the reconstruction (`None` if not specified in the parameters)
/// Returns a reference to the virtual background grid that was used as a basis for discretization of the density map for marching cubes, can be used to convert the density map to a hex mesh (using [`density_map::sparse_density_map_to_hex_mesh`])
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/// Returns a reference to the virtual background grid that was used for marching cubes
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