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LLKEY out of order loading fails ... tighten up the code so that doesn't happen. #2539

@masinter

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@masinter

What I think we're seeing here (and I don't know how to fix it) is that code that is loaded after LLKEY derives something from an object initialized by LLKEY, but when LLKEY is reloaded it creates a new instance of that object, but the derived data isn't recreated -- so the later code is looking at LLKEY data that's now dead, while LLKEY happily updates the new instance which has nobody watching it.

Originally posted by @nbriggs in #2538 (comment)

specifically, LLKEY needs to be fixed so that reloading it won't fail.

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