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Initial idea, just creating the interface since I am not familiar with psychoacoustics at all really.
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All I still understand that audio being used with games,
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and with search approaches was just mainly checking the official documentation first then searching it on a search engine if I couldn't find the answer.
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</Paragraph>
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<Paragraph>
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What you learned / most valuable insights gained | Understanding that transitioning from one tool to a different one can be tough.
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In game design class, I was familiar with using Unity 2021 version while the Unity we used was a 2022 version,
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it had a new thing called Ui toolkit which as fairly hard to get used to,
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I had no idea as well the whole screen had to be filled instead of being able to size outside of the editor,
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so when making a small prompt, it would just cover the whole screen.
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</Paragraph>
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<Paragraph>
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Real world value | Understanding the tool that's being transitioned to instead of just delving straight in,
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also doing a demo project to understand the tool being used before utilizing it on a Game,
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or else organization and the project files would be a mess to update in the future
Initial idea, just creating the interface since I am not familiar with psychoacoustics at all really.
18
+
All I still understand that audio being used with games,
19
+
and with search approaches was just mainly checking the official documentation first then searching it on a search engine if I couldn't find the answer.
20
+
</Paragraph>
21
+
22
+
<Paragraph>
23
+
What you learned / most valuable insights gained | Understanding that transitioning from one tool to a different one can be tough.
24
+
In game design class, I was familiar with using Unity 2021 version while the Unity we used was a 2022 version,
25
+
it had a new thing called Ui toolkit which as fairly hard to get used to,
26
+
I had no idea as well the whole screen had to be filled instead of being able to size outside of the editor,
27
+
so when making a small prompt, it would just cover the whole screen.
28
+
</Paragraph>
29
+
30
+
<Paragraph>
31
+
Real world value | Understanding the tool that's being transitioned to instead of just delving straight in,
32
+
also doing a demo project to understand the tool being used before utilizing it on a Game,
33
+
or else organization and the project files would be a mess to update in the future
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