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FargowiltasSouls.csproj
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33 lines (33 loc) · 1.27 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\..\references\tModLoader.targets" />
<PropertyGroup>
<AssemblyName>FargowiltasSouls</AssemblyName>
<TargetFramework>net452</TargetFramework>
<PlatformTarget>x86</PlatformTarget>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<CodeAnalysisRuleSet />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<CodeAnalysisRuleSet />
</PropertyGroup>
<Target Name="BuildMod" AfterTargets="Build">
<Exec Command=""$(tMLBuildServerPath)" -build $(ProjectDir) -eac $(TargetPath) -define $(DefineConstants) -unsafe $(AllowUnsafeBlocks)" />
</Target>
<ItemGroup>
<None Remove="Items\Summons\BloodiedSkull.png.crdownload" />
</ItemGroup>
<ItemGroup>
<Reference Include="CalamityMod">
<HintPath>..\folder for wip\CalamityMod.XNA.dll</HintPath>
</Reference>
<Reference Include="Fargowiltas">
<HintPath>..\folder for wip\Fargowiltas.XNA.dll</HintPath>
</Reference>
<Reference Include="ThoriumMod">
<HintPath>..\folder for wip\ThoriumMod.XNA.dll</HintPath>
</Reference>
</ItemGroup>
</Project>