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Update the CREDITS file for AfterShock XE
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CREDITS-AfterShock-XE.md

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# AfterShock XE Credits
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- [**borg**](https://github.com/borg42) - numerous new features,
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improvements and bug fixes
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- [**Davidd (van Deijk)**](https://github.com/dedavidd) - numerous
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new features, improvements and bug fixes
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- **f:x3r** - `g_reduceMachinegunDamage` implementation
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- [**pbrochart (aka Jack Mesrine)**](https://github.com/pbrochart) -
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damage plums (`g_damagePlums` and `cg_damagePlums`), improvements and
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bug fixes
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- [**miOw**](https://github.com/Irbyz) - mostly copy/paste and removal
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of other people's stuff
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- [**Davidd (van Deijk)**](https://github.com/dedavidd) - numerous
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bugfixes, improvements and new features
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#### Also the code was taken from the following projects:
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- [**OATMEAL OpenArena mod**](https://github.com/danhetrick/oatmeal) by
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[**Dan Hetrick**](https://github.com/danhetrick) (dhetrick@gmail.com) -
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`g_rocketVelocity`
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- [**(more recent) OpenArena gamecode
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(OAX)**](https://github.com/OpenArena/gamecode) - `g_gravityModifier`
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and GCC-4.8+ compatibility by [**sago007**](https://github.com/sago007)
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(OAX)**](https://github.com/OpenArena/gamecode) - `g_gravityModifier`,
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`g_timestamp`and GCC-4.8+ compatibility by
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[**sago007**](https://github.com/sago007)
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- [**cpm1_dev_docs
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tutorial**](http://games.linuxdude.com/tamaps/archive/cpm1_dev_docs/) -
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CPM ruleset

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