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remove debug code and add second pipeline
1 parent 99d8559 commit d6b30e9

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3 files changed

+4
-2
lines changed

3 files changed

+4
-2
lines changed

build.gradle.kts

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -17,7 +17,7 @@ val SODIUM_DEPENDENCY_NEO by extra { "net.caffeinemc:sodium-neoforge-mod:0.8.2+m
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val PARCHMENT_VERSION by extra { null }
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// https://semver.org/
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val MOD_VERSION by extra { "1.10.5" }
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val MOD_VERSION by extra { "1.10.6" }
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allprojects {
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apply(plugin = "java")

common/src/main/java/net/irisshaders/iris/mixin/MixinLevelRenderer.java

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -17,6 +17,7 @@
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import net.caffeinemc.mods.sodium.client.util.FogParameters;
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import net.irisshaders.iris.Iris;
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import net.irisshaders.iris.NeoLambdas;
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import net.irisshaders.iris.api.v0.IrisApi;
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import net.irisshaders.iris.compat.dh.DHCompat;
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import net.irisshaders.iris.gl.IrisRenderSystem;
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import net.irisshaders.iris.layer.IsOutlineRenderStateShard;
@@ -109,7 +110,7 @@ public class MixinLevelRenderer {
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@WrapOperation(method = "method_75413", at = @At(value = "INVOKE", target = "Lcom/mojang/blaze3d/systems/CommandEncoder;clearDepthTexture(Lcom/mojang/blaze3d/textures/GpuTexture;D)V"))
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private void skip(CommandEncoder instance, GpuTexture texture, double v, Operation<Void> original) {
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if (!Minecraft.getInstance().hasAltDown()) {
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if (!IrisApi.getInstance().isShaderPackInUse()) {
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original.call(instance, texture, v);
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}
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}

common/src/main/java/net/irisshaders/iris/pipeline/IrisPipelines.java

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -40,6 +40,7 @@ public class IrisPipelines {
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assignToMain(RenderPipelines.ENTITY_NO_OUTLINE, p -> getTranslucent(p));
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assignToMain(RenderPipelines.ENTITY_DECAL, p -> getCutout(p));
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assignToMain(RenderPipelines.LINES, p -> ShaderKey.LINES);
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assignToMain(RenderPipelines.LINES_TRANSLUCENT, p -> ShaderKey.LINES);
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assignToMain(RenderPipelines.SECONDARY_BLOCK_OUTLINE, p -> ShaderKey.LINES);
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assignToMain(RenderPipelines.STARS, p -> ShaderKey.SKY_BASIC);
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assignToMain(RenderPipelines.SUNRISE_SUNSET, p -> ShaderKey.SKY_BASIC_COLOR);

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