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rest in peace, separateentitydraws
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src/content/docs/current/Reference/Shaders.Properties/ordering.mdx

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@@ -37,6 +37,10 @@ separateEntityDraws=<true|false>
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If `separateEntityDraws` is true in shaders.properties, translucent entities and block entities will wait to be drawn until after the deferred pass, and then will be drawn in the `gbuffers_entities_translucent` and `gbuffers_block_translucent` programs. If those programs are not present they will fall back to `gbuffers_entites` and `gbuffers_block` respectively, but will still be rendered after deferred.
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:::caution[Warning]
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In newer Iris versions, this feature is broken and may not work at all.
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:::
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