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texture.py
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787 lines (632 loc) · 24.1 KB
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import segment
from context import ctx
from utils import (
debug_fail,
debug_print,
level_name_to_int,
level_name_to_int_lookup,
offset_from_segment_addr,
segment_from_addr,
)
from segment import get_segment, segmented_to_virtual, wait_for_segment_load
import os
import math
import binary_to_png
from byteio import BytesIO
from PIL import Image
from base_processor import BaseProcessor
from enum import IntEnum
from typing import Any, Dict, Optional, Union, List, Set, Callable
from concurrent.futures import ThreadPoolExecutor
from dataclasses import dataclass
class ImageFormat(IntEnum):
RGBA = 0
YUV = 1
CI = 2
IA = 3
I = 4
class ImageSize(IntEnum):
B4 = 0
B8 = 1
B16 = 2
B32 = 3
@dataclass
class TextureInfo:
addr: int = 0
fmt: int = ImageFormat.RGBA
tile_fmt: Optional[int] = None
siz: int = ImageSize.B16
width: int = 0
height: int = 0
context_prefix: Optional[str] = None
@dataclass
class TextureMeta:
fmt: int
w: int
h: int
bpp: int
offset: int
seg_num: int
segment_data: Union[bytearray, bytes, List[int]]
palette: Optional[Union[bytearray, bytes, List[int]]]
addr: int
phys: int
dl_pos: int
# State for the current texture image set by gsDPSetTextureImage
# It's not reset at the end of processing to allow other display lists
# to reuse the current texture info (like switches in the geo layout)
current_texture_info = TextureInfo()
texture_table: Dict[str, TextureMeta] = {}
def get_current_skybox() -> Optional[str]:
if ctx.curr_level not in ctx.db.skyboxes:
return None
skybox = ctx.db.skyboxes[ctx.curr_level]
skybox.is_used = True
return skybox.skybox_name
current_palette: Optional[Union[bytearray, bytes, List[int]]] = None
def load_tlut(sTxt: Any, count: int, tmem_addr: int, tex_info: Optional[TextureInfo]) -> None:
global current_palette
if tex_info is None:
tex_info = current_texture_info
addr = tex_info.addr
if addr == 0:
debug_print("load_tlut called but tex_info.addr is 0 - TLUT load skipped")
return
# Palette is always RGBA16
# count is number of colors
size = count * 2 # 2 bytes per color
segment = get_segment(segment_from_addr(addr))
if not segment:
debug_print(f"WARNING: Segment {segment_from_addr(addr)} not loaded for TLUT at 0x{addr:X}")
wait_for_segment_load(load_tlut, addr, (sTxt, count, tmem_addr, tex_info))
return
offset = offset_from_segment_addr(addr)
segment_data = segment
if offset + size > len(segment_data):
debug_print(
f"WARNING: TLUT data at 0x{addr:08X} exceeds segment bounds (offset: 0x{offset:X}, size: {size}, segment length: {len(segment_data)})"
)
return
current_palette = segment_data[offset : offset + size]
# debug_print(f"TLUT loaded successfully from 0x{addr:08X}, {count} colors")
image_handlers: Dict[int, Callable[..., None]] = {
ImageFormat.RGBA: binary_to_png.RGBA,
ImageFormat.CI: binary_to_png.CI,
ImageFormat.IA: binary_to_png.IA,
ImageFormat.I: binary_to_png.I,
}
# Create a thread pool with optimal number of workers
executor = ThreadPoolExecutor(max_workers=os.cpu_count())
_skipped_textures: Set[str] = set()
def _write_png_worker(
sTxt: Any,
name: str,
fmt: int,
w: int,
h: int,
bpp: int,
offset: int,
seg_num: int,
segment_data: Union[bytearray, bytes, List[int]],
palette: Optional[Union[bytearray, bytes, List[int]]],
) -> None:
# TODO This is a hack!
try:
required_bytes = (w * h * bpp + 7) // 8
seg_len = len(segment_data)
data_source = segment_data
available = seg_len - offset
if offset >= seg_len or available < required_bytes:
# Try to find an alternate cached load of this segment with enough data
alt_data = None
for key, cached in segment._segment_cache.items():
# key: (mode, seg_num, start, end, should_decompress)
if len(key) < 2 or key[1] != seg_num:
continue
data = cached.get("data")
if not data:
continue
if offset < len(data) and len(data) - offset >= required_bytes:
alt_data = data
seg_len = len(data)
available = seg_len - offset
break
if alt_data is not None:
if name not in _skipped_textures:
debug_print(
f"INFO: Using alternate segment {seg_num} data for {name} (len 0x{seg_len:X})"
)
_skipped_textures.add(name)
data_source = alt_data
else:
if name not in _skipped_textures:
reason = "offset" if offset >= seg_len else "size"
if reason == "offset":
debug_print(
f"WARNING: Skipping texture {name}: offset 0x{offset:X} is beyond segment data (len 0x{seg_len:X})"
)
else:
debug_print(
f"WARNING: Skipping texture {name}: needs 0x{required_bytes:X} bytes but only 0x{available:X} are available"
)
_skipped_textures.add(name)
return
tex_data = data_source[offset : offset + required_bytes]
buffer = BytesIO()
if palette is not None:
image_handlers[fmt](w, h, bpp, palette, tex_data, buffer)
else:
image_handlers[fmt](w, h, bpp, tex_data, buffer)
sTxt.write(ctx, "texture", name, buffer)
except Exception as e:
debug_fail(f"Error in texture worker for {name}: {e}")
def write_texture(
sTxt: Any,
name: str,
fmt: int,
w: int,
h: int,
bpp: int,
offset: int,
seg_num: int,
segment_data: Union[bytearray, bytes, List[int]],
palette: Optional[Union[bytearray, bytes, List[int]]],
) -> None:
"""Store raw pixel data on the TextureRecord for deferred writing."""
if fmt == ImageFormat.CI and palette is None:
debug_print(
f"WARNING: Skipping CI texture {name}: CI format requires a palette, but none was loaded."
)
return
if ctx.db is not None and name in ctx.db.textures:
rec = ctx.db.textures[name]
# Snapshot the raw bytes now while the segment is loaded
required_bytes = (w * h * bpp + 7) // 8
available = len(segment_data) - offset
if offset < len(segment_data) and available >= required_bytes:
rec.segment_data = bytes(segment_data[offset : offset + required_bytes])
else:
# Try alternate segment cache
for key, cached in segment._segment_cache.items():
if len(key) < 2 or key[1] != seg_num:
continue
data = cached.get("data")
if not data:
continue
if offset < len(data) and len(data) - offset >= required_bytes:
rec.segment_data = bytes(data[offset : offset + required_bytes])
break
if palette is not None:
rec.palette_data = bytes(palette)
def set_tile_size(tile: int, uls: int, ult: int, lrs: int, lrt: int) -> None:
# Calculate width and height from tile size
# Coordinates are 10.2 fixed point (shifted by 2)
w = ((lrs - uls) >> 2) + 1
h = ((lrt - ult) >> 2) + 1
current_texture_info.width = w
current_texture_info.height = h
def set_tile_format(tile: int, fmt: int, siz: Optional[int]) -> None:
global current_texture_info
# Skip TX_LOADTILE (0x7)
if tile == 0x7:
return
# Only process TX_RENDERTILE (0x0)
if tile == 0x0:
current_texture_info.tile_fmt = fmt
# Also update siz if provided
if siz is not None:
current_texture_info.siz = siz
def set_texture_image(
segmented_addr: int, fmt: int, siz: int, width: int, context_prefix: Optional[str] = None
) -> str:
global current_texture_info
current_texture_info.addr = segmented_addr
current_texture_info.fmt = fmt # Fallback only
current_texture_info.siz = siz
if current_texture_info.width == 0:
current_texture_info.width = width
current_texture_info.context_prefix = context_prefix
# Don't reset tile_fmt here - it's set by G_SETTILE
phys = segmented_to_virtual(segmented_addr)
seg_num = segment_from_addr(segmented_addr)
name = f"texture_{segmented_addr:08X}_{phys:08X}_seg{seg_num}"
if context_prefix:
name = f"{context_prefix}_{name}"
if name not in ctx.db.textures:
from rom_database import TextureRecord
ctx.db.textures[name] = TextureRecord(
addr=segmented_addr,
phys=phys,
seg_num=seg_num,
offset=offset_from_segment_addr(segmented_addr),
fmt=fmt,
siz=siz,
width=width,
height=0, # Unknown yet
name=name,
)
ctx.db.set_symbol(segmented_addr, name, "Texture")
return ctx.db.textures[name]
def load_block(
sTxt: Any,
pos: int,
tile: int,
uls: int,
ult: int,
lrs: int,
dxt: int,
tex_info: Optional[TextureInfo],
) -> None:
global current_texture_info
if tex_info is None:
tex_info = current_texture_info
addr = tex_info.addr
# Use tile_fmt if set (from G_SETTILE), otherwise fallback to fmt (from G_SETTIMG)
fmt = tex_info.tile_fmt if tex_info.tile_fmt is not None else tex_info.fmt
siz = tex_info.siz
width = tex_info.width
context_prefix = tex_info.context_prefix
if addr == 0:
return
phys = segmented_to_virtual(addr)
seg_num = segment_from_addr(addr)
name = f"texture_{addr:08X}_{phys:08X}_seg{seg_num}"
if context_prefix:
name = f"{context_prefix}_{name}"
offset = offset_from_segment_addr(addr)
segment_data = get_segment(seg_num)
if segment_data is None:
debug_print(f"WARNING: Segment {seg_num} for texture 0x{addr:08X} not loaded")
wait_for_segment_load(load_block, addr, (sTxt, pos, tile, uls, ult, lrs, dxt, tex_info))
return
# bits per pixel
image_size_type_to_bpp = [4, 8, 16, 32]
bpp = image_size_type_to_bpp[siz]
texels = lrs + 1
# Calculate actual width from dxt parameter if available
w = width
if dxt > 0:
calculated_width = (2048 * 64) // (dxt * bpp)
if calculated_width > 0:
w = calculated_width
if w <= 1:
w = int(math.sqrt(texels))
h = (texels + w - 1) // w
palette = current_palette if fmt == ImageFormat.CI else None
texture_table[name] = TextureMeta(
fmt=fmt,
w=w,
h=h,
bpp=bpp,
offset=offset,
seg_num=seg_num,
segment_data=segment_data,
palette=palette,
addr=addr,
phys=phys,
dl_pos=pos,
)
if ctx.db is not None:
from rom_database import TextureRecord
ctx.db.textures[name] = TextureRecord(
addr=addr,
phys=phys,
seg_num=seg_num,
offset=offset,
fmt=fmt,
siz=siz,
width=w,
height=h,
name=name,
)
ctx.db.set_symbol(addr, name, "Texture")
write_texture(sTxt, name, fmt, w, h, bpp, offset, seg_num, segment_data, palette)
def load_tile(sTxt: Any, pos: int, tile: int, uls: int, ult: int, lrs: int, lrt: int) -> None:
global current_texture_info
addr = current_texture_info.addr
# Use tile_fmt if set (from G_SETTILE), otherwise fallback to fmt (from G_SETTIMG)
fmt = (
current_texture_info.tile_fmt
if current_texture_info.tile_fmt is not None
else current_texture_info.fmt
)
siz = current_texture_info.siz
context_prefix = current_texture_info.context_prefix
if addr == 0:
return
phys = segmented_to_virtual(addr)
seg_num = segment_from_addr(addr)
offset = offset_from_segment_addr(addr)
segment_data = get_segment(seg_num)
if segment_data is None:
debug_print(f"WARNING: Segment {seg_num} for texture 0x{addr:08X} not loaded")
return
name = f"texture_{addr:08X}_{phys:08X}_seg{seg_num}"
if context_prefix:
name = f"{context_prefix}_{name}"
image_size_type_to_bpp = [4, 8, 16, 32]
bpp = image_size_type_to_bpp[siz]
w = ((lrs - uls) >> 2) + 1
h = ((lrt - ult) >> 2) + 1
palette = current_palette if fmt == ImageFormat.CI else None
texture_table[name] = TextureMeta(
fmt=fmt,
w=w,
h=h,
bpp=bpp,
offset=offset,
seg_num=seg_num,
segment_data=segment_data,
palette=palette,
addr=addr,
phys=phys,
dl_pos=pos,
)
if ctx.db is not None:
from rom_database import TextureRecord
ctx.db.textures[name] = TextureRecord(
addr=addr,
phys=phys,
seg_num=seg_num,
offset=offset,
fmt=fmt,
siz=siz,
width=w,
height=h,
name=name,
)
ctx.db.set_symbol(addr, name, "Texture")
write_texture(sTxt, name, fmt, w, h, bpp, offset, seg_num, segment_data, palette)
SCALE_5_8 = [x * 255 // 31 for x in range(32)]
def extract_skybox(seg: int, txt: Any, level_name: str) -> None:
"""Snapshot the skybox segment data into a SkyboxRecord for deferred rendering."""
if (seg & 0xFF) != 0x0A:
return
level_prefix = level_name
for known_level in level_name_to_int:
if level_name.startswith(known_level + "_"):
level_prefix = known_level
break
seg_data = get_segment(0x0A)
if seg_data is None:
return
skybox_name = f"{level_prefix}_skybox_ptrlist"
if ctx.db is not None:
from rom_database import SkyboxRecord
ctx.db.skyboxes[ctx.curr_level] = SkyboxRecord(
level_prefix=level_prefix,
level_num=ctx.curr_level,
skybox_name=skybox_name,
seg_data=bytes(seg_data),
)
def convert_skybox_to_c(image, skybox_name, txt):
# Constants from skyconv.c IMAGE_PROPERTIES[Skybox]
TILE_WIDTH = 32
TILE_HEIGHT = 32
NUM_COLS = 8
NUM_ROWS = 8
IMAGE_WIDTH = 248
IMAGE_HEIGHT = 248
# Allocate tiles
tiles: List[Dict[str, Any]] = []
for _ in range(NUM_ROWS * NUM_COLS):
tiles.append({"px": None, "useless": False, "pos": 0})
pixels = image.load()
# Split tiles (split_tile + init_tiles logic)
for row in range(NUM_ROWS):
for col in range(NUM_COLS):
tile_data = []
for y in range(31): # 248x248 uses 31x31 per tile
for x in range(31):
ny = row * 31 + y
nx = col * 31 + x
if nx < IMAGE_WIDTH and ny < IMAGE_HEIGHT:
pixel = pixels[nx, ny]
tile_data.append(pixel)
else:
tile_data.append((0, 0, 0, 255))
# Store as 32x32 (will be expanded)
tile_px = [[(0, 0, 0, 255) for _ in range(TILE_WIDTH)] for _ in range(TILE_HEIGHT)]
for y in range(31):
for x in range(31):
tile_px[y][x] = tile_data[y * 31 + x]
tiles[row * NUM_COLS + col]["px"] = tile_px
# Expand tiles (expand_tiles logic - add edge pixels)
# Copy each tile's left edge to the previous tile's right edge
for row in range(NUM_ROWS):
for col in range(NUM_COLS):
next_col = (col + 1) % NUM_COLS
for y in range(TILE_HEIGHT - 1):
tiles[row * NUM_COLS + col]["px"][y][TILE_WIDTH - 1] = tiles[
row * NUM_COLS + next_col
]["px"][y][0]
# Copy each tile's top edge to the previous tile's bottom edge
for row in range(NUM_ROWS):
if row < NUM_ROWS - 1:
for col in range(NUM_COLS):
next_row = row + 1
for x in range(TILE_WIDTH):
tiles[row * NUM_COLS + col]["px"][TILE_HEIGHT - 1][x] = tiles[
next_row * NUM_COLS + col
]["px"][0][x]
else:
# Last row: duplicate second-to-last row
for col in range(NUM_COLS):
for x in range(TILE_WIDTH):
tiles[row * NUM_COLS + col]["px"][TILE_HEIGHT - 1][x] = tiles[
row * NUM_COLS + col
]["px"][TILE_HEIGHT - 2][x]
# Assign tile positions (optimize duplicates)
new_pos = 0
for i in range(NUM_ROWS * NUM_COLS):
# Check if this tile is duplicate of a previous one
for j in range(i):
if not tiles[j]["useless"] and tiles[j]["px"] == tiles[i]["px"]:
tiles[i]["useless"] = True
tiles[i]["pos"] = j
break
if not tiles[i]["useless"]:
tiles[i]["pos"] = new_pos
new_pos += 1
# Generate C code (write_skybox_c logic)
c_output = []
# Write texture data for each unique tile
for i in range(NUM_ROWS * NUM_COLS):
if not tiles[i]["useless"]:
pos = tiles[i]["pos"]
# Create PNG for the tile
tile_img = Image.new("RGBA", (TILE_WIDTH, TILE_HEIGHT))
pixels = []
for y in range(TILE_HEIGHT):
for x in range(TILE_WIDTH):
r, g, b, a = tiles[i]["px"][y][x]
pixels.append((r, g, b, a))
tile_img.putdata(pixels)
png_buffer = BytesIO()
tile_img.save(png_buffer, format="PNG")
png_buffer.seek(0)
tile_filename = f"{skybox_name}_skybox_texture_tile.{pos}.rgba16"
txt.write(ctx, "skybox_texture_tile", tile_filename, png_buffer)
c_output.append(
f'ALIGNED8 static const Texture {skybox_name}_skybox_texture_{pos:05X}[] = "../textures/skybox_tiles/{tile_filename}";\n'
)
# Write pointer list (8x10 table)
def get_index(tiles, i):
if tiles[i]["useless"]:
i = tiles[i]["pos"]
return tiles[i]["pos"]
c_output.append(f"\nconst Texture *const {skybox_name}_skybox_ptrlist[] = {{\n")
for row in range(8):
for col in range(10):
idx = get_index(tiles, row * 8 + (col % 8))
c_output.append(f" {skybox_name}_skybox_texture_{idx:05X},\n")
c_output.append("};\n\n")
# Write to output
c_code = "".join(c_output)
txt.write(ctx, "skybox_tiles", f"{skybox_name}_tiles_c", c_code)
# ---------------------------------------------------------------------------
# TextureProcessor
# ---------------------------------------------------------------------------
class TextureProcessor(BaseProcessor):
"""
Serializes TextureRecord instances to PNG + C struct output.
parse() is not used here (texture discovery happens inside display-list
processing via load_block / load_tile, which already populate db.textures).
serialize() is the main entry point called from pass_serialize.
"""
def parse(self, segmented_addr: int, **kwargs: Any) -> str:
# Discovery is handled by load_block / load_tile; nothing extra to do.
return ""
def serialize(self, record: Any) -> str:
"""Write PNG + C struct for one TextureRecord."""
from rom_database import TextureRecord as _TextureRecord
if not isinstance(record, _TextureRecord):
return ""
name = record.name
fmt = record.fmt
w = record.width
h = record.height
siz = record.siz
bpp = [4, 8, 16, 32][siz]
palette = record.palette_data
if fmt == ImageFormat.CI and palette is None:
debug_print(f"WARNING: Skipping CI texture {name} at serialize: no palette.")
return ""
# Level-specific path prefix for DynOS
path = ""
for level in level_name_to_int_lookup:
if name.startswith(level + "_") or name == level:
path = f"{level}/"
if "_area_" in name:
area_num_str = name.split("_area_")[1].split("_")[0]
if area_num_str.isdigit():
path += f"areas/{area_num_str}/"
break
# PNG is written asynchronously
if record.segment_data:
executor.submit(
_write_png_worker,
self.txt,
name,
fmt,
w,
h,
bpp,
0, # offset already applied at snapshot time
record.seg_num,
record.segment_data, # pre-sliced bytes
palette,
)
u8_buffer = f'ALIGNED8 Texture {name} = {{\n#include "{path}{name}.inc.c"\n}};\n\n'
# Write to raw.log and model.inc.c cached handle
if self.txt:
self.txt.write(ctx, "texture_dl", name.replace("texture", "dl"), u8_buffer)
if palette is not None:
pal_str = ", ".join(f"0x{b:02X}" for b in palette)
u8_palette = f"ALIGNED8 const u8 {name}_pal[] = {{\n {pal_str}\n}};\n\n"
if self.txt:
self.txt.write(ctx, "texture_dl", name.replace("texture", "dl"), u8_palette)
u8_buffer += u8_palette
return u8_buffer
_texture_processor: Optional[TextureProcessor] = None
def get_texture_processor() -> TextureProcessor:
global _texture_processor
if _texture_processor is None:
_texture_processor = TextureProcessor(ctx)
return _texture_processor
# ---------------------------------------------------------------------------
# SkyboxProcessor
# ---------------------------------------------------------------------------
class SkyboxProcessor(BaseProcessor):
"""
Converts a snapshotted SkyboxRecord to a full PNG + C tile output.
parse() is not used (snapshot is taken in extract_skybox).
serialize() is called from pass_serialize.
"""
def parse(self, segmented_addr: int, **kwargs: Any) -> str:
return ""
def serialize(self, record: Any) -> str:
"""Reassemble skybox tiles from raw seg_data and write PNG + C."""
from rom_database import SkyboxRecord as _SkyboxRecord
if not isinstance(record, _SkyboxRecord):
return ""
# Skip unused skyboxes (these are probably from vanilla)
if not record.is_used:
return ""
seg_data = record.seg_data
level_prefix = record.level_prefix
seg_len = len(seg_data)
final_image = Image.new("RGBA", (248, 248))
for tile_idx in range(0x40): # 64 tiles
tile_offset = tile_idx * 0x800
tile = Image.new("RGBA", (32, 32))
if tile_offset + 0x800 > seg_len:
pixels = [(0, 0, 0, 0xFF)] * (32 * 32)
else:
pixels = []
for pixel_idx in range(32 * 32):
off = tile_offset + pixel_idx * 2
rgba16 = (seg_data[off] << 8) | seg_data[off + 1]
r = SCALE_5_8[(rgba16 >> 11) & 0x1F]
g = SCALE_5_8[(rgba16 >> 6) & 0x1F]
b = SCALE_5_8[(rgba16 >> 1) & 0x1F]
pixels.append((r, g, b, 0xFF))
tile.putdata(pixels)
x = (tile_idx * 31) % 248
y = int((tile_idx * 31) / 248) * 31
final_image.paste(tile, (x, y))
# Write composite skybox PNG
buffer = BytesIO()
final_image.save(buffer, format="PNG")
buffer.seek(0)
if self.txt:
self.txt.write(ctx, "skybox_texture", f"{level_prefix}_skybox_texture", buffer)
# Build tiles + C code synchronously (can be threaded if slow)
convert_skybox_to_c(final_image, level_prefix, self.txt)
return ""
_skybox_processor: Optional[SkyboxProcessor] = None
def get_skybox_processor() -> SkyboxProcessor:
global _skybox_processor
if _skybox_processor is None:
_skybox_processor = SkyboxProcessor(ctx)
return _skybox_processor