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XboxGamepadDevice.h
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208 lines (175 loc) · 6.62 KB
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#ifndef XBOX_GAMEPAD_DEVICE_H
#define XBOX_GAMEPAD_DEVICE_H
#include <NimBLECharacteristic.h>
#include <Callback.h>
#include <mutex>
#include "BLEHostConfiguration.h"
#include "BaseCompositeDevice.h"
#include "GamepadDevice.h"
#include "XboxDescriptors.h"
#include "XboxGamepadConfiguration.h"
// Button bitmasks
#define XBOX_BUTTON_A 0x01
#define XBOX_BUTTON_B 0x02
// UNUSED - 0x04
#define XBOX_BUTTON_X 0x08
#define XBOX_BUTTON_Y 0x10
// UNUSED - 0x20
#define XBOX_BUTTON_LB 0x40
#define XBOX_BUTTON_RB 0x80
// UNUSED - 0x100
// UNUSED - 0x200
// UNUSED - 0x400
#define XBOX_BUTTON_SELECT 0x400
#define XBOX_BUTTON_START 0x800
#define XBOX_BUTTON_HOME 0x1000
#define XBOX_BUTTON_LS 0x2000
#define XBOX_BUTTON_RS 0x4000
// Select bitmask
// The share button lives in its own byte at the end of the input report
#define XBOX_BUTTON_SHARE 0x01
// Dpad values
#define XBOX_BUTTON_DPAD_NONE 0x00
#define XBOX_BUTTON_DPAD_NORTH 0x01
#define XBOX_BUTTON_DPAD_NORTHEAST 0x02
#define XBOX_BUTTON_DPAD_EAST 0x03
#define XBOX_BUTTON_DPAD_SOUTHEAST 0x04
#define XBOX_BUTTON_DPAD_SOUTH 0x05
#define XBOX_BUTTON_DPAD_SOUTHWEST 0x06
#define XBOX_BUTTON_DPAD_WEST 0x07
#define XBOX_BUTTON_DPAD_NORTHWEST 0x08
// Dpad bitflags
enum XboxDpadFlags : uint8_t {
NONE = 0x00,
NORTH = 0x01,
EAST = 0x02,
SOUTH = 0x04,
WEST = 0x08
};
// Trigger range
#define XBOX_TRIGGER_MIN 0
#define XBOX_TRIGGER_MAX 1023
// Thumbstick range
#define XBOX_STICK_MIN -32768
#define XBOX_STICK_MAX 32767
#define XBOX_AXIS_CENTER_OFFSET 0x8000
// Forwards
class XboxGamepadDevice;
class XboxGamepadCallbacks : public NimBLECharacteristicCallbacks
{
public:
XboxGamepadCallbacks(XboxGamepadDevice* device);
void onWrite(NimBLECharacteristic* pCharacteristic, NimBLEConnInfo& connInfo) override;
void onRead(NimBLECharacteristic* pCharacteristic, NimBLEConnInfo& connInfo) override;
void onStatus(NimBLECharacteristic* pCharacteristic, int code) override;
void onSubscribe(NimBLECharacteristic* pCharacteristic, NimBLEConnInfo& connInfo, uint16_t subValue) override;
private:
XboxGamepadDevice* _device;
};
struct XboxGamepadOutputReportData {
uint8_t dcEnableActuators = 0x00; // 4bits for DC Enable Actuators, 4bits padding
uint8_t leftTriggerMagnitude = 0;
uint8_t rightTriggerMagnitude = 0;
uint8_t weakMotorMagnitude = 0;
uint8_t strongMotorMagnitude = 0;
uint8_t duration = 0; // UNUSED
uint8_t startDelay = 0; // UNUSED
uint8_t loopCount = 0; // UNUSED
constexpr XboxGamepadOutputReportData(uint64_t value = 0) noexcept :
dcEnableActuators((value & 0xFF)),
leftTriggerMagnitude((value >> 8) & 0xFF),
rightTriggerMagnitude((value >> 16) & 0xFF),
weakMotorMagnitude((value >> 24) & 0xFF),
strongMotorMagnitude((value >> 32) & 0xFF),
duration((value >> 40) & 0xFF),
startDelay((value >> 48) & 0xFF),
loopCount((value >> 56) & 0xFF)
{}
};
#pragma pack(push, 1)
struct XboxGamepadInputReportData {
uint16_t x = 0; // Left joystick X
uint16_t y = 0; // Left joystick Y
uint16_t z = 0; // Right jostick X
uint16_t rz = 0; // Right joystick Y
uint16_t brake = 0; // 10 bits for brake (left trigger) + 6 bit padding (2 bytes)
uint16_t accelerator = 0; // 10 bits for accelerator (right trigger) + 6bit padding
uint8_t hat = 0x00; // 4bits for hat switch (Dpad) + 4 bit padding (1 byte)
uint16_t buttons = 0x00; // 15 * 1bit for buttons + 1 bit padding (2 bytes)
uint8_t share = 0x00; // 1 bits for share/menu button + 7 bit padding (1 byte)
};
#pragma pack(pop)
static uint8_t dPadDirectionToValue(XboxDpadFlags direction){
if(direction == XboxDpadFlags::NORTH)
return XBOX_BUTTON_DPAD_NORTH;
else if(direction == (XboxDpadFlags::EAST | XboxDpadFlags::NORTH))
return XBOX_BUTTON_DPAD_NORTHEAST;
else if(direction == XboxDpadFlags::EAST)
return XBOX_BUTTON_DPAD_EAST;
else if(direction == (XboxDpadFlags::EAST | XboxDpadFlags::SOUTH))
return XBOX_BUTTON_DPAD_SOUTHEAST;
else if(direction == XboxDpadFlags::SOUTH)
return XBOX_BUTTON_DPAD_SOUTH;
else if(direction == (XboxDpadFlags::WEST | XboxDpadFlags::SOUTH))
return XBOX_BUTTON_DPAD_SOUTHWEST;
else if(direction == XboxDpadFlags::WEST)
return XBOX_BUTTON_DPAD_WEST;
else if(direction == (XboxDpadFlags::WEST | XboxDpadFlags::NORTH))
return XBOX_BUTTON_DPAD_NORTHWEST;
return XBOX_BUTTON_DPAD_NONE;
}
static String dPadDirectionName(uint8_t direction){
if(direction == XBOX_BUTTON_DPAD_NORTH)
return "NORTH";
else if(direction == XBOX_BUTTON_DPAD_NORTHEAST)
return "NORTHEAST";
else if(direction == XBOX_BUTTON_DPAD_EAST)
return "EAST";
else if(direction == XBOX_BUTTON_DPAD_SOUTHEAST)
return "SOUTHEAST";
else if(direction == XBOX_BUTTON_DPAD_SOUTH)
return "SOUTH";
else if(direction == XBOX_BUTTON_DPAD_SOUTHWEST)
return "SOUTHWEST";
else if(direction == XBOX_BUTTON_DPAD_WEST)
return "WEST";
else if(direction == XBOX_BUTTON_DPAD_NORTHWEST)
return "NORTHWEST";
return "NONE";
}
class XboxGamepadDevice : public BaseCompositeDevice {
public:
XboxGamepadDevice();
XboxGamepadDevice(XboxGamepadDeviceConfiguration* config);
~XboxGamepadDevice();
void init(NimBLEHIDDevice* hid) override;
const BaseCompositeDeviceConfiguration* getDeviceConfig() const override;
Signal<XboxGamepadOutputReportData> onVibrate;
// Input Controls
void resetInputs();
void press(uint16_t button = XBOX_BUTTON_A);
void release(uint16_t button = XBOX_BUTTON_A);
bool isPressed(uint16_t button = XBOX_BUTTON_A);
void setLeftThumb(int16_t x = 0, int16_t y = 0);
void setRightThumb(int16_t z = 0, int16_t rZ = 0);
void setLeftTrigger(uint16_t rX = 0);
void setRightTrigger(uint16_t rY = 0);
void setTriggers(uint16_t rX = 0, uint16_t rY = 0);
void pressDPadDirection(uint8_t direction = 0);
void pressDPadDirectionFlag(XboxDpadFlags direction = XboxDpadFlags::NONE);
void releaseDPad();
bool isDPadPressed(uint8_t direction = 0);
bool isDPadPressedFlag(XboxDpadFlags direction);
void pressShare();
void releaseShare();
void sendGamepadReport(bool defer = false);
private:
void sendGamepadReportImpl();
XboxGamepadInputReportData _inputReport;
NimBLECharacteristic* _extra_input;
XboxGamepadCallbacks* _callbacks;
XboxGamepadDeviceConfiguration* _config;
// Threading
std::mutex _mutex;
};
#endif // XBOX_GAMEPAD_DEVICE_H