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Merge pull request #1 from IvanMurzak/sample
Sample
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Assets/Sample.meta

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Assets/Sample/Sample.unity

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Assets/Sample/Sample.unity.meta

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Assets/Sample/Scripts.meta

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Assets/Sample/Scripts/AppStart.cs

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using UnityEngine;
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public class AppStart : MonoBehaviour
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{
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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SQLitePCLRaw.Startup.Setup();
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}
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// Update is called once per frame
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void Update()
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{
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}
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}

Assets/Sample/Scripts/AppStart.cs.meta

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Assets/_PackageRoot/Runtime/Startup.cs

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#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN // ---- Windows
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SQLitePCL.Batteries_V2.Init();
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#elif UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX // -- MacOS
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SQLitePCL.Batteries_V2.Init();
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SQLitePCL.raw.SetProvider(new SQLitePCL.SQLite3Provider_sqlite3());
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#elif UNITY_ANDROID // ----------------------------- Android
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SQLitePCL.raw.SetProvider(new SQLitePCL.SQLite3Provider_e_sqlite3());
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#elif UNITY_IOS // --------------------------------- iOS
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SQLitePCL.raw.SetProvider(new SQLitePCL.SQLite3Provider_sqlite3());
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#else
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SQLitePCL.Batteries_V2.Init();
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#endif
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isInitialized = true;
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}

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