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| 1 | +# Unity Editor + MCP Server for GitHub Copilot Coding Agent |
| 2 | +# |
| 3 | +# IMPORTANT: Both Unity and MCP Server run as GitHub Services so they persist |
| 4 | +# after the setup job completes, allowing Copilot to connect to them. |
| 5 | +# |
| 6 | +# Architecture: |
| 7 | +# ┌─────────────────────────────────────────────────────────────┐ |
| 8 | +# │ GitHub Actions Runner │ |
| 9 | +# │ │ |
| 10 | +# │ ┌─────────────────┐ SignalR ┌─────────────────┐ │ |
| 11 | +# │ │ Unity Editor │◄────────────────►│ Unity-MCP-Server│ │ |
| 12 | +# │ │ (SERVICE) │ localhost │ (SERVICE) │ │ |
| 13 | +# │ │ localhost:8090 │ │ localhost:8080 │ │ |
| 14 | +# │ └─────────────────┘ └────────▲────────┘ │ |
| 15 | +# │ │ │ |
| 16 | +# │ MCP Protocol │ |
| 17 | +# │ │ │ |
| 18 | +# │ ┌────────────────┴──────────┐ │ |
| 19 | +# │ │ GitHub Copilot Agent │ │ |
| 20 | +# │ └───────────────────────────┘ │ |
| 21 | +# └─────────────────────────────────────────────────────────────┘ |
| 22 | +# |
| 23 | +# How it works: |
| 24 | +# 1. Services start immediately (before steps run) |
| 25 | +# 2. Unity service waits (doesn't run Unity yet - no license) |
| 26 | +# 3. Steps run: checkout, activate license |
| 27 | +# 4. Copy license + project INTO Unity service via docker cp |
| 28 | +# 5. Start Unity inside the service via docker exec |
| 29 | +# 6. Both services persist after job completes for Copilot to use |
| 30 | +# |
| 31 | +# Prerequisites: |
| 32 | +# - UNITY_LICENSE: Contents of your .ulf license file |
| 33 | +# - UNITY_EMAIL: Your Unity account email |
| 34 | +# - UNITY_PASSWORD: Your Unity account password |
| 35 | + |
| 36 | +name: Copilot Setup Steps |
| 37 | + |
| 38 | +on: |
| 39 | + workflow_dispatch: |
| 40 | + push: |
| 41 | + paths: |
| 42 | + - '.github/workflows/copilot-setup-steps.yml' |
| 43 | + pull_request: |
| 44 | + paths: |
| 45 | + - '.github/workflows/copilot-setup-steps.yml' |
| 46 | + |
| 47 | +jobs: |
| 48 | + # IMPORTANT: Job name MUST be exactly 'copilot-setup-steps' |
| 49 | + copilot-setup-steps: |
| 50 | + runs-on: ubuntu-latest |
| 51 | + timeout-minutes: 59 |
| 52 | + permissions: |
| 53 | + contents: read |
| 54 | + |
| 55 | + # ========================================================================= |
| 56 | + # SERVICE CONTAINERS - These persist after job completes! |
| 57 | + # ========================================================================= |
| 58 | + services: |
| 59 | + # Unity Editor Service |
| 60 | + # Starts with 'tail' entrypoint to stay alive without running Unity |
| 61 | + # We'll start Unity later via docker exec after license is ready |
| 62 | + unity-editor: |
| 63 | + image: unityci/editor:ubuntu-2022.3.61f1-linux-il2cpp-3 |
| 64 | + ports: |
| 65 | + - 8090:8090 |
| 66 | + # Use 'bash' as entrypoint - keeps container waiting for input |
| 67 | + # The default ENTRYPOINT is ["bash", "-c"] which exits, but just "bash" waits |
| 68 | + options: >- |
| 69 | + --entrypoint /bin/bash |
| 70 | + -t |
| 71 | +
|
| 72 | + # Unity-MCP-Server Service |
| 73 | + # Bridges Copilot (MCP client) to Unity Editor |
| 74 | + mcp-server: |
| 75 | + image: ivanmurzakdev/unity-mcp-server:latest |
| 76 | + ports: |
| 77 | + - 8080:8080 |
| 78 | + env: |
| 79 | + TRANSPORT: http |
| 80 | + # Connect to Unity service via localhost (both services on host network) |
| 81 | + SIGNALR_URL: http://localhost:8090/unityhub |
| 82 | + |
| 83 | + steps: |
| 84 | + # ========================================================================= |
| 85 | + # SETUP |
| 86 | + # ========================================================================= |
| 87 | + |
| 88 | + - name: Checkout repository |
| 89 | + uses: actions/checkout@v4 |
| 90 | + |
| 91 | + - name: Find service containers |
| 92 | + id: containers |
| 93 | + run: | |
| 94 | + echo "All running containers:" |
| 95 | + docker ps --format "table {{.ID}}\t{{.Image}}\t{{.Status}}" |
| 96 | + echo "" |
| 97 | +
|
| 98 | + # Find Unity service container (use grep for partial match on image name) |
| 99 | + UNITY_CONTAINER=$(docker ps --format "{{.ID}} {{.Image}}" | grep -i "unityci/editor" | awk '{print $1}' | head -1) |
| 100 | + if [ -z "$UNITY_CONTAINER" ]; then |
| 101 | + echo "WARNING: Unity container not found by image name, trying by port..." |
| 102 | + UNITY_CONTAINER=$(docker ps --format "{{.ID}} {{.Ports}}" | grep "8090" | awk '{print $1}' | head -1) |
| 103 | + fi |
| 104 | + echo "unity_container=$UNITY_CONTAINER" >> $GITHUB_OUTPUT |
| 105 | + echo "Unity container: $UNITY_CONTAINER" |
| 106 | +
|
| 107 | + # Find MCP Server container |
| 108 | + MCP_CONTAINER=$(docker ps --format "{{.ID}} {{.Image}}" | grep -i "unity-mcp-server" | awk '{print $1}' | head -1) |
| 109 | + if [ -z "$MCP_CONTAINER" ]; then |
| 110 | + echo "WARNING: MCP container not found by image name, trying by port..." |
| 111 | + MCP_CONTAINER=$(docker ps --format "{{.ID}} {{.Ports}}" | grep "8080" | awk '{print $1}' | head -1) |
| 112 | + fi |
| 113 | + echo "mcp_container=$MCP_CONTAINER" >> $GITHUB_OUTPUT |
| 114 | + echo "MCP Server container: $MCP_CONTAINER" |
| 115 | +
|
| 116 | + - name: Activate Unity License |
| 117 | + uses: game-ci/unity-activate@v2 |
| 118 | + env: |
| 119 | + UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} |
| 120 | + UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} |
| 121 | + UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} |
| 122 | + |
| 123 | + # ========================================================================= |
| 124 | + # INJECT FILES INTO UNITY SERVICE |
| 125 | + # ========================================================================= |
| 126 | + |
| 127 | + - name: Copy license to Unity service |
| 128 | + run: | |
| 129 | + UNITY_CONTAINER="${{ steps.containers.outputs.unity_container }}" |
| 130 | +
|
| 131 | + if [ -z "$UNITY_CONTAINER" ]; then |
| 132 | + echo "ERROR: Unity container not found!" |
| 133 | + exit 1 |
| 134 | + fi |
| 135 | +
|
| 136 | + echo "Copying license to Unity service container..." |
| 137 | +
|
| 138 | + # Create license directory in container |
| 139 | + docker exec "$UNITY_CONTAINER" mkdir -p /root/.local/share/unity3d/Unity |
| 140 | +
|
| 141 | + # Copy GameCI activated license |
| 142 | + if [ -d ~/.local/share/unity3d/Unity ]; then |
| 143 | + docker cp ~/.local/share/unity3d/Unity/. "$UNITY_CONTAINER":/root/.local/share/unity3d/Unity/ |
| 144 | + echo "Copied activated license from GameCI" |
| 145 | + fi |
| 146 | +
|
| 147 | + # Also write the secret directly as backup |
| 148 | + echo '${{ secrets.UNITY_LICENSE }}' | docker exec -i "$UNITY_CONTAINER" tee /root/.local/share/unity3d/Unity/Unity_lic.ulf > /dev/null |
| 149 | +
|
| 150 | + echo "License files in container:" |
| 151 | + docker exec "$UNITY_CONTAINER" ls -la /root/.local/share/unity3d/Unity/ |
| 152 | +
|
| 153 | + - name: Copy project to Unity service |
| 154 | + run: | |
| 155 | + UNITY_CONTAINER="${{ steps.containers.outputs.unity_container }}" |
| 156 | +
|
| 157 | + echo "Copying Unity project to service container..." |
| 158 | +
|
| 159 | + # Create project directory |
| 160 | + docker exec "$UNITY_CONTAINER" mkdir -p /project |
| 161 | +
|
| 162 | + # Copy the entire Unity project |
| 163 | + docker cp "${{ github.workspace }}/UnityProject/." "$UNITY_CONTAINER":/project/ |
| 164 | +
|
| 165 | + echo "Project copied. Contents:" |
| 166 | + docker exec "$UNITY_CONTAINER" ls -la /project/ |
| 167 | +
|
| 168 | + # ========================================================================= |
| 169 | + # START UNITY IN THE SERVICE |
| 170 | + # ========================================================================= |
| 171 | + |
| 172 | + - name: Start Unity Editor in service |
| 173 | + run: | |
| 174 | + UNITY_CONTAINER="${{ steps.containers.outputs.unity_container }}" |
| 175 | +
|
| 176 | + echo "Starting Unity Editor inside service container..." |
| 177 | +
|
| 178 | + # Start Unity in background inside the service container |
| 179 | + docker exec -d "$UNITY_CONTAINER" /bin/bash -c " |
| 180 | + unity-editor \ |
| 181 | + -batchmode \ |
| 182 | + -nographics \ |
| 183 | + -logFile /tmp/unity.log \ |
| 184 | + -projectPath /project \ |
| 185 | + -executeMethod Editor.Startup.Init \ |
| 186 | + 2>&1 & |
| 187 | +
|
| 188 | + # Keep this exec alive to monitor |
| 189 | + tail -f /tmp/unity.log 2>/dev/null || sleep infinity |
| 190 | + " |
| 191 | +
|
| 192 | + echo "Unity Editor starting in service container..." |
| 193 | +
|
| 194 | + - name: Wait for Unity initialization |
| 195 | + run: | |
| 196 | + UNITY_CONTAINER="${{ steps.containers.outputs.unity_container }}" |
| 197 | +
|
| 198 | + echo "Waiting for Unity to initialize..." |
| 199 | + echo "This may take 2-5 minutes for first-time project import..." |
| 200 | +
|
| 201 | + timeout=300 |
| 202 | + elapsed=0 |
| 203 | +
|
| 204 | + while [ $elapsed -lt $timeout ]; do |
| 205 | + # Check for ready marker |
| 206 | + if docker exec "$UNITY_CONTAINER" grep -q "Unity-MCP-Ready" /tmp/unity.log 2>/dev/null; then |
| 207 | + echo "" |
| 208 | + echo "Unity initialized successfully!" |
| 209 | + exit 0 |
| 210 | + fi |
| 211 | +
|
| 212 | + # Check for license errors |
| 213 | + if docker exec "$UNITY_CONTAINER" grep -q "No valid Unity Editor license" /tmp/unity.log 2>/dev/null; then |
| 214 | + echo "ERROR: License activation failed!" |
| 215 | + docker exec "$UNITY_CONTAINER" tail -50 /tmp/unity.log |
| 216 | + exit 1 |
| 217 | + fi |
| 218 | +
|
| 219 | + # Check Unity process |
| 220 | + if docker exec "$UNITY_CONTAINER" pgrep -f "Unity" > /dev/null 2>&1; then |
| 221 | + : # Unity is running, continue waiting |
| 222 | + else |
| 223 | + # Check if Unity exited with error |
| 224 | + if docker exec "$UNITY_CONTAINER" test -f /tmp/unity.log 2>/dev/null; then |
| 225 | + if docker exec "$UNITY_CONTAINER" grep -q "Fatal Error" /tmp/unity.log 2>/dev/null; then |
| 226 | + echo "ERROR: Unity crashed!" |
| 227 | + docker exec "$UNITY_CONTAINER" tail -50 /tmp/unity.log |
| 228 | + exit 1 |
| 229 | + fi |
| 230 | + fi |
| 231 | + fi |
| 232 | +
|
| 233 | + sleep 10 |
| 234 | + elapsed=$((elapsed + 10)) |
| 235 | + printf "Waiting... %d/%ds " "$elapsed" "$timeout" |
| 236 | + docker exec "$UNITY_CONTAINER" tail -1 /tmp/unity.log 2>/dev/null | head -c 60 || true |
| 237 | + echo "" |
| 238 | + done |
| 239 | +
|
| 240 | + echo "" |
| 241 | + echo "Timeout reached. Final logs:" |
| 242 | + docker exec "$UNITY_CONTAINER" tail -30 /tmp/unity.log 2>/dev/null || true |
| 243 | +
|
| 244 | + # ========================================================================= |
| 245 | + # VERIFICATION |
| 246 | + # ========================================================================= |
| 247 | + |
| 248 | + - name: Verify setup |
| 249 | + run: | |
| 250 | + UNITY_CONTAINER="${{ steps.containers.outputs.unity_container }}" |
| 251 | + MCP_CONTAINER="${{ steps.containers.outputs.mcp_container }}" |
| 252 | +
|
| 253 | + echo "==========================================" |
| 254 | + echo " COPILOT ENVIRONMENT READY" |
| 255 | + echo "==========================================" |
| 256 | + echo "" |
| 257 | +
|
| 258 | + echo "SERVICE CONTAINERS (persist after job):" |
| 259 | + docker ps --format " {{.ID}} | {{.Image}} | {{.Status}}" | head -5 |
| 260 | +
|
| 261 | + echo "" |
| 262 | + echo "UNITY SERVICE:" |
| 263 | + echo " Container: $UNITY_CONTAINER" |
| 264 | + docker exec "$UNITY_CONTAINER" pgrep -a Unity 2>/dev/null | head -1 | sed 's/^/ Process: /' || echo " Process: Starting..." |
| 265 | + nc -zv localhost 8090 2>&1 | grep -q succeeded && echo " Port 8090: OPEN" || echo " Port 8090: Closed" |
| 266 | +
|
| 267 | + echo "" |
| 268 | + echo "MCP SERVER SERVICE:" |
| 269 | + echo " Container: $MCP_CONTAINER" |
| 270 | + nc -zv localhost 8080 2>&1 | grep -q succeeded && echo " Port 8080: OPEN" || echo " Port 8080: Closed" |
| 271 | +
|
| 272 | + echo "" |
| 273 | + echo "UNITY LOGS (last 15 lines):" |
| 274 | + docker exec "$UNITY_CONTAINER" tail -15 /tmp/unity.log 2>/dev/null | sed 's/^/ /' || echo " No logs yet" |
| 275 | +
|
| 276 | + echo "" |
| 277 | + echo "==========================================" |
| 278 | + echo "Both services will persist for Copilot!" |
| 279 | + echo "" |
| 280 | + echo "Copilot MCP endpoint: http://localhost:8080" |
| 281 | + echo "Unity health check: http://localhost:8090" |
| 282 | + echo "==========================================" |
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