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Hey @Devourgod , and you are welcome! It should work out of the box. The Unity's plugin re-connects to the MCP server automatically when Unity finished compiling something. I assume that is the issue? Please confirm. There is a planned solution for that type of issue. It is also will improve PlayMode Unit tests execution, because Unity also reloads domain for doing it. And the solution will be to implement a smarter communication between MCP server and the Unity plugin. MCP plugin will send notify MCP server that needs to hold until plugin sends the another command to the MCP server. And MCP server simply holds until that. I also will use an internal ID of a request, to guarantee the match. |
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I’ve encountered many issues in practical use. The current AI struggles to handle most responsibilities in my workflow and often causes confusion. However, its code-writing capability is excellent. If I only want to retain the Console_GetLogsfunction and the feature to compile code after gaining focus, how should I configure this?Thank you for your plugin
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