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Update the 'Using Fonts' page to include information on spacing adjustments and kerning pairs for image fonts (godotengine#10880)
* Update the 'Using Fonts' page to include information on spacing adjustments and kerning pairs for image fonts
Closesgodotengine#10855
Non-monospaced image fonts have been supported for quite some time, but the documentation has not yet been updated to reflect this.
There are now some additional screenshots and examples of how to use the extra parameters in the Character Ranges, and how to use the Kerning Pairs list.
Copy file name to clipboardExpand all lines: tutorials/ui/gui_using_fonts.rst
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@@ -68,17 +68,16 @@ Godot supports the BMFont (``.fnt``) bitmap font format. This is a format create
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by the `BMFont <https://www.angelcode.com/products/bmfont/>`__ program. Many
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BMFont-compatible programs also exist, like `BMGlyph <https://www.bmglyph.com/>`__ or web-based `fontcutter <https://github.com/fabienbk/fontcutter>`__.
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Alternatively, you can import any image to be used as a bitmap font. This is
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only supported for **monospaced** fonts (fonts where each character has the same
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width). To do so, select the image in the FileSystem dock, go to the
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Import dock, change its import type to **Font Data (Monospace Image Font)** then
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Alternatively, you can import any image to be used as a bitmap font.
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To do so, select the image in the FileSystem dock, go to the
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Import dock, change its import type to **Font Data (Image Font)** then
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