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Allow REs to be spawned beneath players who are killed while jumping. #4

@J-Shep

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@J-Shep

I got these distance using incremental ray traces:
DieAnotherDay.maxSeperationBetweenGroundAndJumpingPlayer = 45.00
DieAnotherDay.maxSeperationDistanceBetweenGroundAndGroundedPlayer = 8.04

See:
DieAnotherDay.decideWhereREWillBeLocated()
DieAnotherDay.isPlayerTouchingGround()

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