I got these distance using incremental ray traces:
DieAnotherDay.maxSeperationBetweenGroundAndJumpingPlayer = 45.00
DieAnotherDay.maxSeperationDistanceBetweenGroundAndGroundedPlayer = 8.04
See:
DieAnotherDay.decideWhereREWillBeLocated()
DieAnotherDay.isPlayerTouchingGround()