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You could create an aircraft model with all forces at the cg, in which case it'll move like a UFO. |
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Hmm, so typically you would adjust AoA and flight path using some combination of thrust and adjusting pitch attitude via a pitch moment. But you've got no moments so you can't change the initial pitch attitude you start off with, so you're only left with thrust as a control input? |
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I'm wondering whether JBSim is the best option. Why not write your own code to simply sum the forces, with the ability in your code to set/change the AoA at any time step, then integrate them to get velocity and integrate again to get your trajectory position. Maybe you borrow the atmosphere model if you want to take into account varying atmospheric conditions based on altitude etc. You're trying to generate/model trajectories of a glider? Do you need to model thermals? |
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@seanmcleod @bcoconni Thank you for your replies and help! Going to go with a custom simulator for this particular application. 😃 |
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Hello everyone!
I am looking into doing some trajectory simulations where I would like to not have any rotational motion (so basically I want a 3DoF simulator). Is there any way to achieve that?
Thank you!
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