Replies: 6 comments 7 replies
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For 1 are you not exciting the Phugoid mode? |
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@GS-Campos rather use triple backticks ` followed by xml and then paste the xml from the script file followed by triple backticks to format xml, python, etc. snippets rather than pasting an image. In terms of the early spike in the first second or so how are you placing the aircraft on the ground? If you set the altitude of the aircraft to 0 for example then you are setting the cg to be at 0, which means that the gear are then extremely compressed and then bounce back and you get these sorts of oscillations. |
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But that was my point, which part of the plane do you think is on the ground at 0ft? With the cg at 0ft what happens to the gear? They're super compressed and given the spring parameters for the gear it means they generate a massive force. |
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Take a look at the relevant snippets from the 737 and it's reset file for starting on the ground. Lines 64 to 68 in 0e842e7 Lines 72 to 77 in 0e842e7 jsbsim/aircraft/737/reset00.xml Lines 2 to 17 in 0e842e7 |
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So in the 737 example you can see that the gear are 44 inches below the empty weight cg. Once loaded with fuel etc. the cg will be slightly different, you can see what the final cg is by looking at the mass properties report, e.g. C:\source\jsbsim>.\Release\JSBSim.exe --script=scripts\B737_Runway.xml Mass Properties Report (English units: lbf, in, slug-ft^2)
Weight CG-X CG-Y CG-Z Ixx Iyy Izz Ixy Ixz Iyz
Base Vehicle 83000.0 639.0 0.0 -40.0 562000.0 1473000.0 1894000.0 -0.0 8000.0 -0.0
0 Fuel 10000 520 -80 -18 0 0 0
1 Fuel 10000 520 80 -18 0 0 0
2 Fuel 4000 480 0 -18 0 0 0
Total: 107000.0 610.8 0.0 -35.1 591572.3 1539552.7 1986235.4 0.0 19109.1 0.0
End of vehicle configuration loading. So you can see that the final Now in general you can use that information to fine-tune your starting/initial altitude so that there is close to no gear compression and/or very little drop from a height onto the gear causing a very slight bounce, which will really diminish the sorts of spikes you're seeing, but you will still need to ignore the very minor spikes that remain. Or you can initiate a |
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And the other thing is: I have a airplane with lower radome and I want to prevent if it touch the ground during the take off. I declared it like a structure: <contact type="STRUCTURE" name="Lower Radome">
<location unit="IN">
<x> 627.56 </x>
<y> 0 </y>
<z> -71.73 </z>
</location>
<static_friction> .75 </static_friction> <!-- dummy -->
<dynamic_friction> .5 </dynamic_friction> <!-- dummy -->
<spring_coeff unit="LBS/FT"> 1830.15 </spring_coeff> <!-- dummy -->
<damping_coeff unit="LBS/FT/SEC"> 366.03 </damping_coeff> <!-- dummy -->
</contact> The displecement is in relation of the structural frame, right? Thus, I need to verify using this displecement or exist a warning mensage? Exisit another way to declareted rigid strucutures? Because I'm a little confused due to the spring and damping coefficients. Thanks |
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Hi guys,
I'm trying to simulate a take off on JSBSim and I have some questions about it.
1- When I do some command to engine, independently of this command is a step or a ramp, appears a sinusoidal behavior in gamma. Exist a right way to start the engine on this case?
2- I created a lower radome as structure on ground reactions to predicted if this structure touch the ground during the take off. When I look the outputs, exist a compressive force actuating on this structure, even it not touching the floor. These forces actuating on structure are calculated as the same way of the bogey types (F = kx + bu)? How can I check if the structure touch the ground or not?
Thanks
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