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There's already been a discussion started but with no solution yet. #791 (comment) |
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Thanks for the link. What I want is more how to create a dynamic library for macos and Linux. I don't see anything in the docs that mention how to do that with cmake for instance. But first thing to do is to find how to do a dynamic library for macos and Linux. |
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Have you successfully added the jsbsim plug-in to UE5? I simply copy the JSBSimFlightDynamicsModel folder to the plugins folder of UE5. UE5 can find this plugin, but prompts me to compile it. |
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Hello everyone,
In the UE Plugin instructions it's indicated that the FSBSim library have to be compiled as dynamic. A VS solution is here on Windows to do the job and it's fine. How to do the same for Linux and Macos? I can edit the build.cs build script to add macos/linux lib support but I'm not sure how to generate them.
Thanks,
Yannick.
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